Hello!
I want this system to work. the way that, when he have this buff active there will spawn 2 units.
And if 1 or both die, they spawn up to 2 units again.
Thank your help in advance!
-Dominic
I want this system to work. the way that, when he have this buff active there will spawn 2 units.
And if 1 or both die, they spawn up to 2 units again.
Code:
Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
-------- Set up variables --------
Set W_P_Group[1] = (All players controlled by a User player)
Set W_Point = (Center of (Playable map area))
Set W_Point2 = (Center of (Playable map area))
Set W_X = (Number of players in (All players controlled by a User player))
-------- I advice not to touch unless you really know what are you doing --------
-------- This creates multi board and all the variables --------
For each (Integer W_Int) from 1 to W_X, do (Actions)
Loop - Actions
Set W_PetOwner[W_Int] = No unit
Set W_Pet1[W_Int] = No unit
Set W_Pet2[W_Int] = No unit
Set W_Pet3[W_Int] = No unit
Set W_Rolumn[W_Int] = 0
Set W_Range[W_Int] = 100.00
-------- Remove Location leaks --------
Custom script: call DestroyForce(udg_W_P_Group[1])
Custom script: call RemoveLocation(udg_W_Point)
Custom script: call RemoveLocation(udg_W_Point2)
Code:
Pet Gen
Events
Time - Every 0.20 seconds of game time
Conditions
((Triggering unit) has buff |cff00ff00Set: Felheart|r (6)) Equal to True
Actions
-------- These triggers adds pets to the multi board --------
For each (Integer W_Int) from 1 to W_X, do (Actions)
Loop - Actions
-------- All these triggers are necessary for the pet system, don't delete anything --------
Custom script: if ( GetLocalPlayer() == Player(( udg_W_Int-1)) ) then
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
W_Pet1[W_Int] Equal to No unit
Then - Actions
Set W_PetOwner[W_Int] = (Triggering unit)
Set W_Point = (Position of W_PetOwner[W_Int])
-------- ----------------------- --------
-------- While creating new pets don't forget to change what pet it will spawn --------
-------- ----------------------- --------
Unit - Create 1 Flame Imp for (Owner of (Triggering unit)) at W_Point facing Default building facing degrees
Set W_Pet1[W_Int] = (Last created unit)
Unit - Hide W_Pet1[W_Int]
Custom script: call RemoveLocation(udg_W_Point)
Else - Actions
Custom script: endif
Code:
Pet Fallow
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
-------- These triggers make all your pets fallow you if range between <W_PetOwner[*]> and <W_Pet[*]> is bigger then varialbe <W_Range[*]> --------
-------- And if you character attacks a unit, pet also will attack --------
For each (Integer W_Int) from 1 to W_X, do (Actions)
Loop - Actions
Custom script: if ( GetLocalPlayer() == Player(( udg_W_Int-1)) ) then
Set W_Point = (Position of W_PetOwner[W_Int])
Set W_Point2 = (Position of W_Pet[W_Int])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between W_Point and W_Point2) Greater than or equal to W_Range[W_Int]
Then - Actions
Unit - Order W_Pet[W_Int] to Right-Click W_PetOwner[W_Int]
Else - Actions
Custom script: call RemoveLocation(udg_W_Point2)
Custom script: call RemoveLocation(udg_W_Point)
Custom script: endif
Thank your help in advance!
-Dominic
Last edited: