- Joined
- Mar 30, 2013
- Messages
- 664
! Here !
Here you got the triggers
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Spawning
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Events
- Time - Every 5.00 seconds of game time
- Conditions
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Actions
- Set tempPoint = (Center of EVIL SPAWN 1 <gen>)
- Unit - Create 2 Commandre for Player 1 (Red) at tempPoint facing 0.00 degrees
- Unit Group - Add (Last created unit) to UnitSpawnGroup
- Custom script: call RemoveLocation( udg_tempPoint)
- Custom script: set udg_tempPoint = null
- Set tempPoint = (Center of EVIL SPAWN 2 <gen>)
- Unit - Create 2 Dullahan for Player 1 (Red) at tempPoint facing 0.00 degrees
- Unit Group - Add (Last created unit) to UnitSpawnGroup
- Custom script: call RemoveLocation( udg_tempPoint)
- Custom script: set udg_tempPoint = null
- Set tempPoint = (Center of EVIL SPAWN 3 <gen>)
- Unit - Create 2 Demon Beast Rider for Player 1 (Red) at tempPoint facing 0.00 degrees
- Unit Group - Add (Last created unit) to UnitSpawnGroup
- Custom script: call RemoveLocation( udg_tempPoint)
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Events
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Attacking
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Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
- Set tempGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Not equal to Player 1 (Red)))
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Unit Group - Pick every unit in UnitSpawnGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Issued order) Not equal to (Order(stop))
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Then - Actions
- Set tempPoint = (Position of (Random unit from tempGroup))
- Unit - Order (Picked unit) to Attack (Random unit from tempGroup)
- Custom script: call RemoveLocation( udg_tempPoint)
- Custom script: set udg_tempPoint = null
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Else - Actions
- Custom script: call DestroyGroup( udg_tempGroup)
- Custom script: set udg_tempPoint = null
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
Here you got the triggers