So I am making a Rpg type map for me and my friends, and I am working on my first hero and i have a problem.
I made a cloaking ability and i want it to decloak on attack.
Ex: Hero cloaks> attacks> Decloaks
That way my hero can't just attack from stealth the whole time.
I also want to remove the mana per second cost on it.
Found another problem I Want to make it so Players can't A>Attack allied units. I know in warcraft i used triggers for a unit is attacked if attacking unit is allied ect ect but i can not seem to figure it out in SC2.
Thank you for your help!
I made a cloaking ability and i want it to decloak on attack.
Ex: Hero cloaks> attacks> Decloaks
That way my hero can't just attack from stealth the whole time.
I also want to remove the mana per second cost on it.
Found another problem I Want to make it so Players can't A>Attack allied units. I know in warcraft i used triggers for a unit is attacked if attacking unit is allied ect ect but i can not seem to figure it out in SC2.
Thank you for your help!