I rememeber the good old diablo days when paladin and sorceress were super weak, iron maiden caused the blood golem to heal itself from taken damage, fist of the heavens dealed no lightning damage, lightning mastery reduced mana cost, mana shield absobation didn't increase with level, all paladin players seemed to thought that concenteration was the best aura to use, zeal hit 22 targets at level 20, jab and whirlwind didn't suffer from weapon speed, unique and set items were whothless and duriel killed my first character 30+ times.