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[Import] Need help!!

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Dr Super Good

Spell Reviewer
Level 64
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Jan 18, 2005
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1.When you import a model with a skin how do you see the model should you always remove the Wc3Imported/?
The file path of the mdl/mdx file does not matter as long as the extension is correcty.

The texture file has to be where the model expects it to be. Texture paths are declared inside the model itself. The paths are obvious in the human readable model form however for binary models one can still find them with notepad by searching for ".blp".

2.When you see an animation name attack - 2 what string should I type in thd trigger a
Try something like "attack 2".
 
Level 11
Joined
May 16, 2016
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I have 2 questions regarding world editor
1.When you import a model with a skin how do you see the model should you always remove the Wc3Imported/?
2.When you see an animation name attack - 2 what string should I type in thd trigger a
Make a trigger
Unit starts an effect of ability
and use custom script
call SetUnitAnimationByIndex( GetTriggerUnit(), udg_X )
where udg_X is number of animation, you should check all animation numbers for a current unit ingame.
 
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