- Joined
- Jul 19, 2007
- Messages
- 856
I have a spell in my map that damages enemy units affected by the spell if they cast a spell but I want it to instead have 50% chance to damage enemy units with the buff if they casts a spell. How can I make that?
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Darkness lvl1
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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((Casting unit) has buff Perpetual Darkness ) Equal to True
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Actions
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Unit - Create 1 Er-Murâzor (Darkness) for (Owner of Er-Murâzor 0260 <gen>) at (Position of (Triggering unit)) facing Default building facing degrees
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Special Effect - Create a special effect attached to the origin of (Casting unit) using doombolttarget.mdx
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Unit - Cause (Last created unit) to damage (Triggering unit), dealing 175.00 damage of attack type Spells and damage type Magic
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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