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Need help with something

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Level 24
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Jun 26, 2006
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3,406
trigger gone, PurplePoot's is better.

replace the [highlight]highlighted[/code] text as needed, yes you need all three.
 
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Level 40
Joined
Dec 14, 2005
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10,532
Err. First, that can be compressed into one trigger. Second, the condition makes no sense, unless you have a unit called True.

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Here we go;

  • BuildingQuestComplete
    • Events
      • Unit - <your first building> dies
      • Unit - <your second building> dies
      • Unit - <your third building> dies
    • Conditions
      • (<your first building> is Dead) Equal to True
      • (<your second building> is Dead) Equal to True
      • (<your third building> is Dead) Equal to True
    • Actions
      • Quest - Mark <your quest> as Completed
      • Custom script: call DestroyTrigger(GetTriggeringTrigger())
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
wow i feel stupid for that trigger. no idea why i forgot that only one event needs to happen for the trigger to go off, not sure why i deleted the "is dead" part. thanks for fixing my stupid.
 
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