- Joined
- Jun 7, 2009
- Messages
- 5
Ok, so i made these triggers to have a chance to deal damage and knock back enemies. Everything up to the damage dealing works but it seems that I did something wrong with the hashtable to make that part not work.
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Counter Rotation Cast
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacked unit) has buff Counter Rotation ) Equal to True
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(Random integer number between 1 and 100) Less than or equal to 13
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Actions
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Set CR_Caster = (Attacked unit)
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Set CR_CastLoc = (Position of CR_Caster)
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Animation - Play CR_Caster's spin animation
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Unit Group - Pick every unit in (Units within 300.00 of CR_CastLoc matching (((Matching unit) belongs to an enemy of (Owner of CR_Caster)) Equal to True)) and do (Actions)
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Loop - Actions
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Set CR_TempLoc = (Position of (Picked unit))
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Unit - Cause CR_Caster to damage (Picked unit), dealing (75.00 x (Real((Level of Counter Rotation for CR_Caster)))) damage of attack type Chaos and damage type Shadow Strike
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-------- The set life amount is 20% of the damage done to each enemy. (75*level)/50 is also1.5*level --------
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Unit - Set life of CR_Caster to ((Life of CR_Caster) + (1.50 x (Real((Level of Counter Rotation for CR_Caster)))))
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Unit Group - Add (Picked unit) to CR_Group
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Set CR_Angle = (Angle from CR_CastLoc to CR_TempLoc)
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Hashtable - Save CR_Dist as 0 of (Key (Picked unit)) in CR_Hashtable
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Hashtable - Save CR_Angle as 1 of (Key (Picked unit)) in CR_Hashtable
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Hashtable - Save CR_TimeRemaining as 2 of (Key (Picked unit)) in CR_Hashtable
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Set CR_Dist = 16.00
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Set CR_TimeRemaining = 2.00
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Custom script: set udg_CR_Caster = null
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Custom script: call RemoveLocation(udg_CR_CastLoc)
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Counter Rotation Loop
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Events
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Time - Every 0.04 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in CR_Group and do (Actions)
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Loop - Actions
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Set CR_TempLoc2 = (Position of (Picked unit))
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Set CR_Dist = (Load 0 of (Key (Picked unit)) from CR_Hashtable)
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Set CR_Angle = (Load 1 of (Key (Picked unit)) from CR_Hashtable)
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Set CR_TimeRemaining = (Load 2 of (Key (Picked unit)) from CR_Hashtable)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CR_TimeRemaining Greater than 0.00
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Then - Actions
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Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by CR_Dist towards CR_Angle degrees)
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Hashtable - Save (CR_TimeRemaining - 0.04) as 2 of (Key (Picked unit)) in CR_Hashtable
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Else - Actions
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Hashtable - Clear all child hashtables of child (Key (Picked unit)) in CR_Hashtable
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Unit Group - Remove (Picked unit) from CR_Group
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Custom script: call RemoveLocation (udg_CR_TempLoc2)
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