- Joined
- Jan 23, 2020
- Messages
- 86
I have re-done my map to accommodate team play in a "Circle TD" layout, but I don't know how to implement the overrun% for a defeat condition. I understand the logic of numberOfUnits / maxUnits but I don't have the knowledge to implement it.
Map attached for reference, my attempts at this are under "pathing".
Map attached for reference, my attempts at this are under "pathing".