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[Trigger] need help, scoreboard+variable+merchant trigger

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Level 7
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Oct 6, 2006
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293
Alright im making a mercenary hiring system for my beta map. I dont quite understand variables but here is basically what im trying to do.
(The merc hirer is spawned by hero in range)

1. I have a mercenary shop with just 1 mercenary.

2. When i buy my first mercenary im going to put up a scoreboard that says like mercenary points or i can have it up at init, thats fine to. That would be less complicated.

3. When i train the unit i want it to increase the merc points to on the scoreboard by 1.

4. When the merc points get to 10 i want it to turn on a trigger that spawns a different merc hirer, he will have an extra unit for all the funding.

So i come near a spot, it spawns a shop guy, i buy a unit, it increases a variable by 1 that when at like 10,20,30 i will turn off a trigger and turn on a diff one that has more units. The scoreboard is just to show the points but i dont really need it. Maybe just have it typed like -merc points and it will show the points like that.

I would like it to add more then 1 point for more expensive units but i can tinker with that if anyone can help me get the basic foundation explained to me.
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
Didn't really understand what you want to make but I think this should help

  • Unknown
    • Events
      • Events
    • Conditions
    • Actions
      • Set Integer = (Integer + 1)
      • Leaderboard - Change the value for (Some Player) in (Your Leaderboard) to Integer
  • Unknown2
    • Events
      • Unit - A unit enters Your Region
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • Integer Greater than or equal to 0
              • Integer Less than 10
        • Then - Actions
          • Do actions
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • And - All (Conditions) are true
                • Conditions
                  • Integer Greater than or equal to 10
                  • Integer Less than 20
            • Then - Actions
              • Do actions
            • Else - Actions
 
Level 7
Joined
Oct 6, 2006
Messages
293
cool that helps

Ill try to spread the idea out more.

Unit enters a region. It spawns a mercenary shop npc depending on number in a variable. Its a 1 at the beginning or 0 i guess
1 could spawn shop keeper 1 and 10 could spawn shop keeper 2

The variable is a thing im looking for to store information like everything i train a unit from the shop person, it increases a number by 1. So in when you have a 10 you get a better shopkeeper to spawn.

Idk if this variable would have to be a integer and or with an array of like 10
it needs to go to 10, idk if a integer array of 10 will cap it at 10 and at the beginning i can set it to 0.
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
You would need a Integer or a Real (Integer = 1,2,3,4,-1,-2,-3,-4 etc. I think it gets to like 124k ? need to learn programming to know that lol, Real = 1.01,1.024345367 Etc.).

A harray means how much instances of the same variable you can use at the same time.

You would usually like to set it to 1 (default) to make it infinite.
The harray ISN'T a VALUE of a variable.
It means you can for example set diffrent values for Variable[1], Variable[2] Etc.

For this you would need to use harrays (or use multiple variables) because you need a diffrent value for each diffrent player.

If you need furter explaination ill be glad to explain.
 
Level 7
Joined
Oct 6, 2006
Messages
293
Ok i think i got it now. It'll take me awhile to figure this out completely so if anyone has any free time feel free to try it in a map and submit :). Ill be using 8 players so i guess ill need 8 instances.

If anyone can do this before me, which will be awhile :|, ill give u credit in my upcoming map "Castle Siege". Please and Thank You if you choose to =).
 
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