So I'm trying to make an active ability that when cast for the first time, it sets the caster's max HP to 10% more then what it was and also heals for that amount of HP. The cooldown on this skill is shorter then it's duration so if it is cast while still in effect, I don't want an additional 10% HP but only the 10% heal. While i was working in the editor, it didn't want to let me. The closest I could get was:
Any ideas are welcome for this skill.
YO_MA_MA
- Unit - Set life of (Triggering unit) to (100.00 + 10.00)%
Any ideas are welcome for this skill.
YO_MA_MA