- Joined
- Oct 23, 2016
- Messages
- 85
Hello!
I'm currently working on a large map with a lot of creeps. I've looked everywhere and allthough I've found plenty of respawning systems, they're either outdated, jass (which I dont understand very well) or just not what i'm looking for.
Anyway, I currently have a gui respawning system which requires me to set a lot of variables maually, which is taking forever with the amount of units I have, so I was wondering if there's anyone out there with a better (working) Idea.
What I need the system to do:
-Detect Units, and save their Types, Position and Rotation.
-Detect when a creep is killed and respawn the same creep type on the same location with the same rotation.
What would be nice extras:
-Configurable respawn timers
-The ability to save a group of creeps together, so they respawn at the same time and only after they've ALL been killed.
-Delaying creep respawns if there's a player owned unit close.
(-I want some creeps to have a chance to spawn a different type of creep after they've been killed, but i dont know how that would be possible to put into a general respawning trigger system... but who knows, there's some awesome Mappers out there
)
(-Also, I want to make some units patrol after they've spawned. But again, no idea how this would fit in a general grigger system)
I did find something very close to what i'm looking for HERE, but it's vJass and seems to be outdated. If someone could update it or just show me how to get it working on my map, i'd be equally happy!
I'm currently working on a large map with a lot of creeps. I've looked everywhere and allthough I've found plenty of respawning systems, they're either outdated, jass (which I dont understand very well) or just not what i'm looking for.
Anyway, I currently have a gui respawning system which requires me to set a lot of variables maually, which is taking forever with the amount of units I have, so I was wondering if there's anyone out there with a better (working) Idea.
What I need the system to do:
-Detect Units, and save their Types, Position and Rotation.
-Detect when a creep is killed and respawn the same creep type on the same location with the same rotation.
What would be nice extras:
-Configurable respawn timers
-The ability to save a group of creeps together, so they respawn at the same time and only after they've ALL been killed.
-Delaying creep respawns if there's a player owned unit close.
(-I want some creeps to have a chance to spawn a different type of creep after they've been killed, but i dont know how that would be possible to put into a general respawning trigger system... but who knows, there's some awesome Mappers out there
(-Also, I want to make some units patrol after they've spawned. But again, no idea how this would fit in a general grigger system)
I did find something very close to what i'm looking for HERE, but it's vJass and seems to be outdated. If someone could update it or just show me how to get it working on my map, i'd be equally happy!