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Need Better Movement Bonus

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Level 14
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Jul 26, 2008
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Alright so I'm using EarthFury's MovementBonus library.

It's really buggy. You can't use WC3 skills with it, and when you do use it if you overlap one skill with another that modifies movespeed through the library, the bugs just pile on by setting a permanent movespeed at really low or really high.

I was hoping there was a better library I could use to modify movespeed. Could someone point one out? JASS or vJASS preferably.
 
Level 5
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The best stat-modifying system to me.
Can cause status effects (stuns, silences, etc) and change stat bonuses (str, agi, int, maxHp, maxMp, etc)
...including Movement Speed. (Custom SetUnitX/Y triggers)

So far i have no problems with the Movement Speed myself and i like the system itself very much.
The only drawback is the implementation. Absolutely tedious.
 
Level 14
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An update:
I converted to these systems from AutoIndex and Bonusmod. However, after saving the map with no errors it refuses to run as though it had errors. Is there something I left out with this system?
Help appreciated, since I can't continue work on my map til I finish it:

Map in question: (11th Vampire)
http://www.hiveworkshop.com/forums/pastebin.php?id=pagpjg
 
Level 14
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It does now :)

I put the debug messages for when a unit receives a MSPD boost back in, so you can see how some units move faster without being prompted to.

A lot of the villagers and summons get MSPD boosts without getting any kind of boost message. This never happens to heroes, however. I notice it a lot with the hero labeled "Talmascan Turned" and his Blood Knight summons, as well as the one labeled "Osirian" and his scarab summons.

A function I developed for this is the -mspd command, which tells you all units you control's movespeed so I could test it properly.

EDIT: On a testing note, it seems like the error occurs after movespeed has been applied in some way. After that, when a unit is indexed it seems like the unit is indexed with movespeed bonuses based off of what, I do not know.
 
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