Changelog for 1.2:
Summoning upgrades have been greatly simplified.
It's all in the research, the rest is automatic.
So, basically, just click and forget and everything improves just fine.
With any luck, someone might actually use one.
Acolytes come in three tiers, following your Necropolis.
Higher cost at higher levels, only tier 2 acolytes may build tier 2 structures.
Dark Minions have been limited in number.
They are still free on "lesser".
Massing one (particular) unit-type might just work slightly less greatly.
Necromancers / Banshees / whatever casters won't autocast anymore unless you want them too.
Necros still have "Raise Dead" on auto, obviously.
However, if you turn it off, it will stay off.
Creeps will, uhm, "grow" marginally faster.
Any and all jumping, sliding or otherwise moving around icons have been fixed.
I guess...
Frost Wyrms will need to actually research their slowing Freezing Breath.
There's an anouncement on victory.
Probably.
I clearly underestimated single players, and overestimated team players.
Greatly improved multi-player mode.
You might actually win.