- Joined
- Jun 17, 2012
- Messages
- 33
I like this building. It's very interesting. I'm looking forward to more new models, bro 
(5 ratings)
This is a nice idea, but the execution still needs work.
There are still a lot of issues and you can improve this model by a lot.
Fix these issues please. The geoset issues are very severe and might cause issues.
I think you can make the model without using custom textures.
They can be though. If you don't understand things please send me a personal message.I've replaced the model and reduced the warnings. The remaining warnings I don't understand tbh, i.e. I don't understand the terminology, sorry.
The checker says the sequence extents shouldn't be a problem in game.
If you use in-game textures it already is smaller than using a custom one, especially if the custom one is just copy and paste of parts of in-game ones.One of my other personal models uses bits from many standard textures which I just copied onto the one image so I didn't need 15+ geosets. My logic was also that the game had to refer to fewer textures which might be beneficial (?).
Yes definitely.Is it preferable to avoid custom textures mainly to reduce file size?
This is a really cool attitude. I'm often delightfully surprised by the kinds of things that somehow still haven't been made, ~20 years into Warcraft's modding history. I don't think I know of any other 'holes' off the top of my head, but I kinda think we should make a Thread for it in the Modeling section, sorta crowd-source that very question!I'm working on my own personal models but I'd really like to make more generic ones for people to share.
If people have ideas on generic models that are lacking I'd like to have a go at them.
Is there stuff that people have said "how the hell isn't there an X custom model after all these years?".
At least that way my effort doesn't go to waste '-_-