- Joined
- Feb 6, 2010
- Messages
- 180
Project Currently paused
Last edited:
why they should open it, its orginal size^^ they dont have to leave this page its everything fiewed, i think something doesnt work with your pageload^^open
öhm grivious you can follow it on inwarcraft too, i thought you are a german ^^?
with this UI its something special, i made it only for the map first, then i share it with sonofjay whos project is realy nice and i am realy happy to have shared it with him now we support our projects if we can . I shared it with another project too what seems good, but the creator doesnt answer or said thx for it so i made some really diffrent experience. But in generel i don´t think i will give it to someone i dont know anymore.
But the bigest problem what realy realy have to be improved is the doodadelimit, i need free space to be creative O.O. i can´t use JNPG and with grimoire i get error when i use unlimit. pls i realy need help
- i have multigrass bu i cant create multidoodades for everythin cause i need the space for real models^^either increase the doodads size like replacing 5 grass doodads with 1 that is bigger to fill the empty space or try to get help to fix that error. Also avoid using the small pathing blockers and make bigger ones. That shoud free some doodad space.
Also I would suggest reconsidering the 'save hero' idea. It would bring HUGE disbalance between older and newer players and eventually lead to leavers due to enemy hero being too strong at early. Hero saving in player vs player enviroment is really a game-killer. I'd point out a few examples of great maps going down by this exact way but I don't even remember their names anymore.
One other suggestion I would give is make a system for the dragon queen fight so lets say only 1 player can fight her at once (close gates, block way etc. for others while fighting) to avoid last hits by enemy campers.
hopefully everywhere when its finish^^where can i play this