It looks like this:

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Charge
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Charge!
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Actions
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Unit - Turn collision for (Casting unit) Off
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Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0.00% transparency
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Unit - Set (Casting unit) movement speed to 1000.00
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Unit - Order (Triggering unit) to Attack (Target unit of issued order)
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Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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Unit - Turn collision for (Casting unit) On
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Last edited: