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My Td's Final is out. Also my 200th post :)

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Level 7
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Dec 17, 2005
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For all those who want to see my td, go to Epic War and under search type Corrupted, or look bellow my name and click the link.

It's a 41 wave td with 5 difficulties, 3 secret codes, around 70 towers, and maze that unlocks itself at the end.
It's been lag fixed (I removed tons of useless doodads and units) so it is fast to dl and play.
Hope you guys enjoy it.
 
Level 16
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I've played the map. Its a good td but bit too easy. I beat it at my first try. Rated it 4/5.

Also the maze in the end is horrible. You die when you dont even touch the lava, and the units are too big.

But the td itself was good. Though some of the builders were useless.
 
Level 7
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what difficulty did you play? normal or 1337 (40% faster)? in 1337 me and my pal forderz just barely survive with like 5 lives or not even. And ive seen people lose within 15 waves in NOOB mode.(Very easy: 30% slower) It might be easy for td gosues but u have to remember the noobs that try out new tds for the first time. Beasides, the maze isnt always faulty that way. It's kinda hard to make proper lava like that. (and my ice trigger blows) The amze was just extra, i made it during spare time. it wasnt originally planned in the start.
Hope more people try out this map :lol:
 
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I played the normal difficulty. What i assume most people will pick. And yes some people managed to lose in that game with "noob" difficulty, but those are the people who have their brains switched Off while playing. You shouldnt make maps for them, but rather to the common man who has his brains On. Good example is hadezown td that is very hard, and it got popular because of it.

And for the maze, well, if you know it can be faulty you should fix it or remove it. After all, it is what you have to face each time you manage to beat the td levels. And to be honest i was pissed after the maze, but i took couple of deep breaths and rated your map honestly. And if people are pissed after the game, you can bet that they dont want to play it again. Thats not the kind of expression you want people to have of your map.

As for suggestions, i'd suggest that you divide the builders. How many builders were there, i forgat but was it about 5-7? You should split them up in to two or three different races that players can pick. As said most of the builders were useless because the towers were pretty much on the same medium level so there was no point building them later on. And later on when you got plenty of resources you could just buy the builders for fun and see "well his towers aint amazing, i didnt miss anything", and you get to see all towers with one playing time, leaving there not many reasons to play the map again.
 
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