- Joined
- Mar 23, 2008
- Messages
- 942
I did that spell:

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Kawarimi Cast 2test
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Events
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Unit - A unit Learns a skill
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Conditions
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(Learned Hero Skill) Equal to Kawarimi no Jutsu (based in berserker)
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(Level of Kawarimi no Jutsu (based in berserker) for (Triggering unit)) Equal to 1
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Actions
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Trigger - Add to Kawarimi working <gen> the event (Unit - (Learning Hero) Takes damage)
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Trigger - Turn on Kawarimi working <gen>
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Kawarimi working
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Events
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Conditions
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((Triggering unit) has buff Kawarimi no Jutsu (based in wind walk)) Equal to True
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Actions
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Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))
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Unit - Remove Kawarimi no Jutsu (based in wind walk) buff from (Triggering unit)
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Set SpellPoint[0] = (Position of (Triggering unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Kyubi Jinchuuriki
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Then - Actions
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Unit - Create 1 Naruto bunshin for Neutral Passive at SpellPoint[0] facing Default building facing degrees
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Animation - Play (Last created unit)'s Death animation
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Dummy Caster for Neutral Passive at SpellPoint[0] facing Default building facing degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Set level of Kawarimi (based in Invisibility) for (Last created unit) to (Level of Kawarimi no Jutsu (based in berserker) for (Triggering unit))
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Unit - Order (Last created unit) to Human Sorceress - Invisibility (Triggering unit)
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Else - Actions
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Unit - Create 1 Log for Neutral Passive at SpellPoint[0] facing Default building facing degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Special Effect - Create a special effect at SpellPoint[0] using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
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Special Effect - Destroy (Last created special effect)
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Sound - Play poof_edited <gen> at 100.00% volume, located at SpellPoint[0] with Z offset 0.00
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Unit - Create 1 Dummy Caster for Neutral Passive at SpellPoint[0] facing Default building facing degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Set level of Kawarimi (based in Invisibility) for (Last created unit) to (Level of Kawarimi no Jutsu (based in berserker) for (Triggering unit))
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Unit - Order (Last created unit) to Human Sorceress - Invisibility (Triggering unit)
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Custom script: call RemoveLocation(udg_SpellPoint[0])
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Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))