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Murloc Fishe'man

Submitted by Hayate
This bundle is marked as approved. It works and satisfies the submission rules.
Murloc Fishe'man Models for Hero Contest
The Idea is a Murloc Fisherman as a hero in Tavern

There is version

The "Red" for the one who people that only want it to be red

The "Green" for the one who people that only want it to be Green

The "Purple / Steroid Mode" for the one who only want it to be purple


Changelog: Reset the path, Hive seems to remove the ' from the texture name and cause some error, and removed the original version due to it have some problem.
Contents

Murloc Fishe'man (Red) (Model)

Murloc Fishe'man (Green) (Model)

Murloc Fishe'man (Purple) (Model)

Hat Missile (Model)

Reviews
HappyCockroach
All the variations work well in-game. The anims have great variety, and most are pretty well executed, except in some cases, as Walk. Consider that arms and legs tend to have opposite positions while you walk. Also, the texture is a bit too plain, it...
  1. Hayate

    Hayate

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    Reserved
    Anyone know how to fix the problem for the texture random change to alternate when attack? I don't know why is it like this...
     
    Last edited: Aug 30, 2016
  2. Eagle XI

    Eagle XI

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    Aaaaaughibbrgubugbugrguburgle! 4/5
     
  3. Stefan.K

    Stefan.K

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    THE TEXTURE PATH IS NOT THE SAME, YOU SHOULD FIX THAT.
     
  4. Hayate

    Hayate

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    Which one?
     
  5. Stefan.K

    Stefan.K

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    EVERYONE. CHECK THEM.
     
  6. Hayate

    Hayate

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    SHould work now i think... TQ very much ^^
     
  7. Misha

    Misha

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    holy shizz, the size of that hook :xxd:
     
  8. HappyCockroach

    HappyCockroach

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    Wow, great variety of spell anims :)

    Gonna test your hero in-game soon.
     
  9. Hayate

    Hayate

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    Unfortunately the spell doesn't work too well with the animation in my entry...
    But We intend to improvise it and make it into spell pack future
     
  10. HappyCockroach

    HappyCockroach

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    All the variations work well in-game.

    The anims have great variety, and most are pretty well executed, except in some cases, as Walk. Consider that arms and legs tend to have opposite positions while you walk. Also, the texture is a bit too plain, it could have more definition, as scales and such. You could've made it teamcolored as a whole if you want to permit variety of colors, that would have been quite cool. (Or have teamcolor at the back spines for the least) I'd also recommend you to reduce its scale in-game a bit if you can, it's a bit too big in 1.00 scale at the moment - that is a problem when attachments are added.

    Apart from these issues, it's a nicely done hero. Its best is how unique it is in its performed actions, if correctly implemented. Good job on that. Approved. :)
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

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    Now that's some weird lookin' fiiish (@WhiteFang).
    Some animations kind of force you to create some special abilities/moves. They are many, not sure how all would be used.
    4.25/5.
     
  12. WhiteFang

    WhiteFang

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    There's something very fishy about this model.....
     
  13. Augustus_Magnus

    Augustus_Magnus

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    Sooooooo cool