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Multiple HoT's per Target?

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Level 3
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Jul 18, 2013
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15
I am, as it stands, and I will admit it, terrible at code, so I was wondering if there was a way to make a different unit use the same spell base model (Explained shortly) on the same target without a ton of codes, or if the codes are easy.

Example.

Healer uses [Restore] (heal over time based off of Rejuvenation) on the Tank, but at the same time, the Support uses [Support] (heal over time based off Rejuvenation).

Yet those two spells, even though they are different custom spells on different heroes, override each other.

Is there a way to make that not happen?
 
Level 25
Joined
May 11, 2007
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Base one of the spells off a different spell? Like Soul Burn (Pretty sure you can remove the disabling) Shadow Strike, Unholy Frenzy, Just set the damage to negative (shift click it) hell it might even work with using one spell as Rejuvenation and the other Rejuvenation (Neutral Hostile).

You can't have two custom spells based on the same spell on a unit, the same applies for buffs it seems.

Or you can just trigger the spells.
 
Level 10
Joined
Apr 18, 2009
Messages
601
The only way to do that without triggering it would be to base one of the spells off of Healing Salve or something like that. Generally two spells based off of the same spell will always override each others buff when cast on the same unit.
 
Level 3
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Thanks for the replies, guys.

I ended up figuring it out, which helps to reduce the OP'ness (heh) of specialized healing souls here.
 
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