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Multiboards

Level 24
Joined
Jun 14, 2005
Messages
2,506
Introduction
Multiboards can be used for many things. They are used mostly to display information about the game, like for example how many kills each player has made. The difference between multiboards and leaderboards is that multiboards can have as many columns as you want and it works exactely like an Excel document.

Columns and Rows
In a multiboard there are Columns and Rows, obviously Rows going across (x) and Columns going up (y).

  • Multiboard Tutorial
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Multiboard - Create a multiboard with 4 columns and 2 rows, titled Kills
As in the trigger above when creating the multiboard is asks you for how many rows and columns you want.

Note: Multiboards can not be displayed or created using the event
  • Map initialization
so you should instead use
  • Time - Elapsed game time is 0.00 seconds
I have attached a picture that will show you all the columns are rows for the example multiboard I am using for this tutorial. R stands for Row and C stands for Column.
chart7yj.gif


So using that picture we could figure out that C1 and R1 will be the box in the very top left corner. C4 and R2 would be the very bottom right box in the multiboard.

Colouring, Spacing, Filling In Your Spaces And Choosing If you Want to Have Icons And Text
Using the above chart we could use this trigger.
  • Multiboard Tutorial
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Multiboard - Set the icon for TutorialBoard item in column 2, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
to create an Icon in the 2nd column and the 2nd Row, which in our Demo Map is the 2 box at the very bottom of the multiboard.

  • Multiboard Tutorial
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Multiboard - Set the text for TutorialBoard item in column 1, row 1 to Text
The above trigger will make the word text appear in the space in the first column and first row.

  • Multiboard Tutorial
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 3.00% of the total screen width
When you apply text to a space it might not be large enough, and will not show all of the text. Using this trigger that I showed you just above we can increase the width of a space, so it can fit in it and can be read propely.

  • Multiboard Tutorial
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Multiboard - Set the color for TutorialBoard item in column 1, row 1 to (100.00%, 80.00%, 20.00%) with 0.00% transparency
This above trigger can change the colour of the text, in a certain space. 100.00% for every colour field would give you a white colour, while a 0.00% for every colour field would give you black.

Showing the Multiboard
  • Multiboard - Show TutorialBoard
This action shows the multiboard.

Using the Multiboard
Now that we know how to set up a multiboard we can make it. This will show you how to make the multiboard show how many kills each player and players hero has.
  • Create
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Multiboard - Create a multiboard with 4 columns and 2 rows, titled Kills
      • Set TutorialBoard = (Last created multiboard)
      • Multiboard - Change the color of the title for TutorialBoard to (100.00%, 80.00%, 20.00%) with 0.00% transparency
      • Multiboard - Set the icon for TutorialBoard item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNFootman.blp
      • Multiboard - Set the icon for TutorialBoard item in column 1, row 2 to ReplaceableTextures\CommandButtons\BTNGrunt.blp
      • Multiboard - Set the icon for TutorialBoard item in column 2, row 1 to ReplaceableTextures\CommandButtons\BTNPillage.blp
      • Multiboard - Set the icon for TutorialBoard item in column 2, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
      • Multiboard - Set the width for TutorialBoard item in column 1, row 1 to 6.00% of the total screen width
      • Multiboard - Set the width for TutorialBoard item in column 1, row 2 to 6.00% of the total screen width
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Humans
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to Orcs
      • Multiboard - Set the color for TutorialBoard item in column 1, row 1 to (30.00%, 30.00%, 20.00%) with 0.00% transparency
      • Multiboard - Set the color for TutorialBoard item in column 1, row 2 to (100.00%, 30.00%, 30.00%) with 0.00% transparency
      • Multiboard - Set the text for TutorialBoard item in column 2, row 1 to (String(HumanKills))
      • Multiboard - Set the text for TutorialBoard item in column 2, row 2 to (String(OrcKills))
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Human Hero
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to Orc Hero
      • Multiboard - Set the color for TutorialBoard item in column 3, row 1 to (30.00%, 100.00%, 30.00%) with 0.00% transparency
      • Multiboard - Set the color for TutorialBoard item in column 3, row 2 to (100.00%, 100.00%, 30.00%) with 0.00% transparency
      • Multiboard - Set the width for TutorialBoard item in column 3, row 1 to 8.00% of the total screen width
      • Multiboard - Set the width for TutorialBoard item in column 3, row 2 to 8.00% of the total screen width
      • Multiboard - Set the icon for TutorialBoard item in column 3, row 1 to ReplaceableTextures\CommandButtons\BTNArthas.blp
      • Multiboard - Set the icon for TutorialBoard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNThrall.blp
      • Multiboard - Set the icon for TutorialBoard item in column 4, row 1 to ReplaceableTextures\CommandButtons\BTNPillage.blp
      • Multiboard - Set the icon for TutorialBoard item in column 4, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to (String(Human_Hero_Kills))
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row 2 to (String(Orc_Hero_Kills))
      • Multiboard - Show TutorialBoard
That trigger has set up our multiboard, and we have set each "kills" space to a variable.

  • Kills
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Triggering unit)) Equal to Player 1 (Red)
        • Then - Actions
          • Set OrcKills = (OrcKills + 1.00)
          • Multiboard - Set the text for TutorialBoard item in column 2, row 2 to (String(OrcKills))
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Triggering unit)) Equal to Player 2 (Blue)
        • Then - Actions
          • Set HumanKills = (HumanKills + 1.00)
          • Multiboard - Set the text for TutorialBoard item in column 2, row 1 to (String(HumanKills))
        • Else - Actions
          • Do nothing
This trigger is used to add kills to the Player Kills catergory.

  • Hero Kills
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Killing unit) Equal to Human_Hero
        • Then - Actions
          • Set Human_Hero_Kills = (Human_Hero_Kills + 1.00)
          • Multiboard - Set the text for TutorialBoard item in column 4, row 1 to (String(Human_Hero_Kills))
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Killing unit) Equal to Orc_Hero
        • Then - Actions
          • Set Orc_Hero_Kills = (Orc_Hero_Kills + 1.00)
          • Multiboard - Set the text for TutorialBoard item in column 4, row 2 to (String(Orc_Hero_Kills))
        • Else - Actions
          • Do nothing
This trigger is almost exactly the same, but it now saves the hero kills, not any units kills.

Conclusion
If you have any questions you can email me at [email protected]. I have included a demo map so you can look at any of the triggers I used in this tutorial. The Demo can be downloaded Here.
 
Last edited by a moderator:
Level 2
Joined
Aug 29, 2019
Messages
15
I know it's super late to ask, but I'mma new dude that wanna learn and play warc3 back. So if hero was killed, the normal unit kills amount will also +1 right? Since you didn't use if (dying unit) equal to (Hero) equal to false, so if hero is dead, unit kills amount will also +1 is that right
 
Level 1
Joined
Jan 12, 2014
Messages
6
I know it's super late to ask, but I'mma new dude that wanna learn and play warc3 back. So if hero was killed, the normal unit kills amount will also +1 right? Since you didn't use if (dying unit) equal to (Hero) equal to false, so if hero is dead, unit kills amount will also +1 is that right

yes
 
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