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Multiboard Problem (Visual)

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Level 8
Joined
Mar 26, 2009
Messages
301
When game starts, board is shown like the one like board0.jpg; where it normally should appear as board1.jpg. If player closes and re-opens the board, visual problem gets fixed (shows properly like board1.jpg)
And other than that, when an ally player leaves, "Team Resorces" board overrides the existing boards. So.. Advices? =)
Triggers:
  • Multiboard
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Multiboard - Create a multiboard with 1 columns and 2 rows, titled |cffffcc00Board|r
      • Multiboard - Set the icon for (Last created multiboard) item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
      • Multiboard - Set the icon for (Last created multiboard) item in column 1, row 2 to ReplaceableTextures\CommandButtons\BTNGhoul.blp
      • Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 13.00% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 1, row 2 to 13.00% of the total screen width
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to (|cffFF0000Wave: |r + (String(Wave_Number)))
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to (|cffFF0000Global Kill Count: |r + (String(Infected_Death_Count)))
  • Multiboard Renewal
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to (|cffFF0000Wave: |r + (String(Wave_Number)))
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to (|cffFF0000Global Kill Count: |r + (String(Infected_Death_Count)))
Edit: Damn, I was supposed to open this to the Triggers and Scripts section =)
 

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Last edited:
Level 11
Joined
Jun 20, 2009
Messages
880
It's one of the annoying bugs in WC3 :p
You can fix it by adding this simple trigger:
  • Melee Initialization
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Multiboard - Minimize (Last created multiboard)
      • Multiboard - Maximize (Last created multiboard)
 
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