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Multiboard fix help!

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Ok, I just downloaded a simple multiboard from epicwar.com. Yes, it's fine and I like his multiboard which updates kill, death, level and gold. But the thing is, I want to change or add a column which shows the reviving time of the hero (30 seconds). But I don't know how to change that. And also If a player leaves the game, the reviving status will change to "leave". Here's the trigger. I really appreciate if someone fix this. If you can provide a sample map, I'll be glad. :) Thank you!

  • Player Color
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set P_C[1] = (|c00FF0303 + (Name of Player 1 (Red)))
      • Set P_C[2] = (|c000042FF + (Name of Player 2 (Blue)))
      • Set P_C[3] = (|c001CE6B9 + (Name of Player 3 (Teal)))
      • Set P_C[4] = (|c00540081 + (Name of Player 4 (Purple)))
      • Set P_C[5] = (|c00FFFC01 + (Name of Player 5 (Yellow)))
      • Set P_C[6] = (|c00FEBA0E + (Name of Player 6 (Orange)))
      • Set P_C[7] = (|c0020C000 + (Name of Player 7 (Green)))
      • Set P_C[8] = (|c00E55BB0 + (Name of Player 8 (Pink)))
      • Set P_C[9] = (|c00959697 + (Name of Player 9 (Gray)))
      • Set P_C[10] = (|c007EBFF1 + (Name of Player 10 (Light Blue)))
      • Set P_C[11] = (|c00106246 + (Name of Player 11 (Dark Green)))
      • Set P_C[12] = (|c004E2A04 + (Name of Player 12 (Brown)))
  • Gold
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Player - Add 1 to (Picked player) Current gold)
  • Create MB
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Multiboard - Create a multiboard with 6 columns and 13 rows, titled LAMAS Heroes 1.0 - ...
      • Set MB = (Last created multiboard)
      • Multiboard - Show MB
      • Multiboard - Minimize MB
      • Multiboard - Set the display style for MB item in column 0, row 0 to Show text and Hide icons
      • Multiboard - Set the display style for MB item in column 1, row 0 to Hide text and Show icons
      • Multiboard - Set the display style for MB item in column 1, row 2 to Hide text and Show icons
      • Multiboard - Set the display style for MB item in column 1, row 8 to Hide text and Show icons
      • Multiboard - Set the display style for MB item in column 1, row 1 to Show text and Hide icons
      • Multiboard - Set the display style for MB item in column 1, row 2 to Show text and Hide icons
      • Multiboard - Set the display style for MB item in column 1, row 8 to Show text and Hide icons
      • Multiboard - Set the display style for MB item in column 6, row 1 to Hide text and Show icons
      • Multiboard - Set the width for MB item in column 0, row 0 to 2.00% of the total screen width
      • Multiboard - Set the width for MB item in column 1, row 0 to 1.00% of the total screen width
      • Multiboard - Set the width for MB item in column 1, row 2 to 7.00% of the total screen width
      • Multiboard - Set the width for MB item in column 1, row 8 to 7.00% of the total screen width
      • Multiboard - Set the width for MB item in column 2, row 0 to 7.00% of the total screen width
      • Multiboard - Set the width for MB item in column 2, row 2 to 1.00% of the total screen width
      • Multiboard - Set the width for MB item in column 2, row 8 to 1.00% of the total screen width
      • Multiboard - Set the icon for MB item in column 6, row 1 to UI\Feedback\Resources\ResourceGold.blp
      • Multiboard - Set the text for MB item in column 0, row 0 to |c009596970
      • Multiboard - Set the text for MB item in column 2, row 0 to |c00959697Empty
      • Multiboard - Set the text for MB item in column 1, row 1 to <Empty String>
      • Multiboard - Set the text for MB item in column 3, row 2 to <Empty String>
      • Multiboard - Set the text for MB item in column 3, row 8 to <Empty String>
      • Multiboard - Set the text for MB item in column 6, row 2 to <Empty String>
      • Multiboard - Set the text for MB item in column 6, row 8 to <Empty String>
      • Multiboard - Set the text for MB item in column 6, row 0 to <Empty String>
      • Multiboard - Set the text for MB item in column 3, row 1 to |c007EBFF1L
      • Multiboard - Set the text for MB item in column 4, row 1 to |c00FF0303K
      • Multiboard - Set the text for MB item in column 5, row 1 to |c000042FFD
      • Multiboard - Set the text for MB item in column 1, row 2 to P_C[1]
      • Multiboard - Set the text for MB item in column 1, row 8 to P_C[7]
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for MB item in column 4, row ((Player number of (Picked player)) + 1) to |c00FF03030
          • Multiboard - Set the text for MB item in column 5, row ((Player number of (Picked player)) + 1) to |c000042FF0
          • Multiboard - Set the text for MB item in column 2, row ((Player number of (Picked player)) + 1) to P_C[(Player number of (Picked player))]
      • Multiboard - Set the text for MB item in column 2, row 1 to <Empty String>
      • Multiboard - Set the text for MB item in column 2, row 2 to <Empty String>
      • Multiboard - Set the text for MB item in column 2, row 8 to <Empty String>
  • Gold MB
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players matching (((Matching player) Not equal to (!=) Player 1 (Red)) and ((Matching player) Not equal to (!=) Player 7 (Green)))) and do (Multiboard - Set the text for MB item in column 6, row ((Player number of (Picked player)) + 1) to (|c00FFFC01 + (String(((Picked player) Current gold)))))
  • Kill Die MB
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to (==) True
      • (Owner of (Killing unit)) Not equal to (!=) Player 1 (Red)
      • (Owner of (Dying unit)) Not equal to (!=) Player 1 (Red)
      • (Owner of (Killing unit)) Not equal to (!=) Player 7 (Green)
      • (Owner of (Dying unit)) Not equal to (!=) Player 7 (Green)
      • (Owner of (Killing unit)) Not equal to (!=) Neutral Hostile
      • (Owner of (Dying unit)) Not equal to (!=) Neutral Hostile
    • Actions
      • Set Die[(Player number of (Owner of (Dying unit)))] = (Die[(Player number of (Owner of (Dying unit)))] + 1)
      • Set Kill[(Player number of (Owner of (Killing unit)))] = (Kill[(Player number of (Owner of (Killing unit)))] + 1)
      • Multiboard - Set the text for MB item in column 4, row ((Player number of (Owner of (Killing unit))) + 1) to (|c00FF0303 + (String(Kill[(Player number of (Owner of (Killing unit)))])))
      • Multiboard - Set the text for MB item in column 5, row ((Player number of (Owner of (Dying unit))) + 1) to (|c000042FF + (String(Die[(Player number of (Owner of (Dying unit)))])))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Dying unit) belongs to an ally of Player 7 (Green)) Equal to (==) True
        • Then - Actions
          • Set Total_Kill[1] = (Total_Kill[1] + 1)
          • Set Total_Die[2] = (Total_Die[2] + 1)
          • Multiboard - Set the text for MB item in column 4, row 2 to (|c00FF0303 + (String(Total_Kill[1])))
          • Multiboard - Set the text for MB item in column 5, row 8 to (|c000042FF + (String(Total_Die[2])))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Dying unit) belongs to an ally of Player 1 (Red)) Equal to (==) True
        • Then - Actions
          • Set Total_Kill[2] = (Total_Kill[2] + 1)
          • Set Total_Die[1] = (Total_Die[1] + 1)
          • Multiboard - Set the text for MB item in column 4, row 8 to (|c00FF0303 + (String(Total_Kill[2])))
          • Multiboard - Set the text for MB item in column 5, row 2 to (|c000042FF + (String(Total_Die[1])))
        • Else - Actions
  • Killed by NPC
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to (==) True
      • (Owner of (Killing unit)) Equal to (==) Neutral Hostile
    • Actions
      • Set Die[(Player number of (Owner of (Dying unit)))] = (Die[(Player number of (Owner of (Dying unit)))] + 1)
      • Multiboard - Set the text for MB item in column 5, row ((Player number of (Owner of (Dying unit))) + 1) to (|c000042FF + (String(Die[(Player number of (Owner of (Dying unit)))])))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Dying unit) belongs to an ally of Player 7 (Green)) Equal to (==) True
        • Then - Actions
          • Set Total_Die[2] = (Total_Die[2] + 1)
          • Multiboard - Set the text for MB item in column 5, row 8 to (|c000042FF + (String(Total_Die[2])))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Dying unit) belongs to an ally of Player 1 (Red)) Equal to (==) True
        • Then - Actions
          • Set Total_Die[1] = (Total_Die[1] + 1)
          • Multiboard - Set the text for MB item in column 5, row 2 to (|c000042FF + (String(Total_Die[1])))
        • Else - Actions
  • Icon MB
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • ((Entering unit) is A Hero) Equal to (==) True
      • (Owner of (Entering unit)) Not equal to (!=) Player 1 (Red)
      • (Owner of (Entering unit)) Not equal to (!=) Player 7 (Green)
      • (Owner of (Entering unit)) Not equal to (!=) Neutral Hostile
    • Actions
      • If ((Unit-type of (Entering unit)) Equal to (==) Deeplord Revenant (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNDeepLordRevenant.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Field Engineer (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNachievement_character_gnome_female.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Pyromancer (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNSorceress.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Paladin (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Gnoll Overseer (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNGnollKing.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Suicide Squad (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNMortarTeam.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) White Knight (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNCaptain.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Assassin (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNBanditSpearThrower.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Centaur Archer (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNCentaurArcher.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Spirit Walker (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNSpiritWalker.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Raider (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNRaider.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Pandaren Brewmaster (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNPandarenBrewmaster.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Demonic Nun (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNBanshee.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Necromagus (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNNecromagus.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Plague Doctor (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNVialHeart.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Dark Wizard (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNBanditMage.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Archdruid (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNDruidOfTheTalonBETA.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Huntress (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNHuntress.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Cat Druid (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNNE.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Lurker (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNDranai.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Troll Warlord (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNForestTrollShadowPriest.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Bitterwood (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNCorruptedEnt.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Lord of the Tides (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNSeaGiant.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Ogress (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNOgrefemale.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Razormane Quillboar (Strength)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNRazorManeChief.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Fairy (Intelligence)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNForestCreature.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Polar Ursa Champion (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNPolarFurbolg.blp) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to (==) Ranger (Agility)) then do (Multiboard - Set the icon for MB item in column 1, row ((Player number of (Owner of (Entering unit))) + 1) to ReplaceableTextures\CommandButtons\BTNShandris.blp) else do (Do nothing)
  • Lvl Up MB
    • Events
      • Unit - A unit Gains a level
    • Conditions
      • (Owner of (Leveling Hero)) Not equal to (!=) Player 1 (Red)
      • (Owner of (Leveling Hero)) Not equal to (!=) Player 7 (Green)
      • (Owner of (Leveling Hero)) Not equal to (!=) Neutral Hostile
    • Actions
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row ((Player number of (Owner of (Leveling Hero))) + 1) to (|c007EBFF1 + (String((Hero level of (Leveling Hero)))))


upload_2017-5-17_18-20-28.png


If you want my map, I will give it to you but I will remove some features to avoid spoiling. :)
Thank you! :)

EDIT: I uploaded my map. I hope someone will fix my multiboard. :)
 

Attachments

  • LAMAS Heroes 1.0 - BETA multiboard fix - Test.w3x
    3.9 MB · Views: 48
Last edited:
you should change Gold MB 100 times a second is much to often and current way leaks a Playergroup.
How is your Revive done?
Includes a Independent Version, if you allready have an functionating Revive System you should use your Countdown/Timer and Remove the Revive Hero Action from this trigger ,if you need help with this we need to know how you Revive.
If you just copie this make sure to set inside Variable Editor HeroRevive_Timer size = 13
This adds another Column to the MB which you have to do in your Big MB Init.

  • Gold MB
    • Events
      • Time - Every 0.40 seconds of game time
    • Bedingungen
    • Aktionen
      • Spielergruppe - Pick every player in (All players) and do (Actions)
        • Schleifen - Aktionen
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Picked player) Unequal Spieler 1 (Red)
              • (Picked player) Unequal Spieler 7 (Green)
            • Then - Actions
              • Multiboard - Set the text for MB item in column 6, row ((Player number of (Picked player)) + 1) to (|c00FFFC01 + (String(((Picked player) Aktuelles Gold))))
            • Else - Actions
  • Revive Start
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is a Hero)
      • ((Owner of (Triggering unit)) slot status) Equal Plays
    • Aktionen
      • Set HeroRevive_Hero[(Player number of (Triggering player))] = (Triggering unit)
      • Countdown-Timer - Start HeroRevive_Timer[(Player number of (Triggering player))] as a OneShot timer that will expire in 30.00 seconds
      • Multiboard - Set the text for MB item in column 7, row ((Player number of (Triggering player)) + 1) to 30
  • Revive MB update
    • Events
      • Time - Every 0.40 seconds of game time
    • Bedingungen
    • Aktionen
      • For each (Integer A) from 1 to 12, do (Actions)
        • Schleifen - Aktionen
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • HeroRevive_Hero[(Integer A)] UnEqual No Unit
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Remaining time for HeroRevive_Timer[(Integer A)]) Equal 0.00
                • Then - Actions
                  • Set loc = (Center of (Playable map area))
                  • Held - Instantly revive HeroRevive_Hero[(Integer A)] at loc, Zeigen revival graphics
                  • RemoveLocation(udg_loc)
                  • Set HeroRevive_Hero[(Integer A)] = No Unit
                  • Multiboard - Set the text for MB item in column 7, row ((Integer A) + 1) to <Leerer String>
                • Else - Actions
                  • Multiboard - Set the text for MB item in column 7, row ((Integer A) + 1) to (String((Integer((Remaining time for HeroRevive_Timer[(Integer A)])))))
            • Else - Actions
  • Init Player Leaving
    • Ereignisse
      • Map initialization
    • Bedingungen
    • Aktionen
      • Spielergruppe - Pick every player in (All players) and do (Actions)
        • Schleifen - Aktionen
          • Trigger - Add to Player Leaves <gen> the event (Spieler - (Picked player) leaves the game)
  • Player Leaves
    • Ereignisse
    • Bedingungen
    • Aktionen
      • Set HeroRevive_Hero[(Player number of (Triggering player))] = No Unit
      • Multiboard - Set the text for MB item in column 7, row ((Player number of (Triggering player)) + 1) to Leave
 

Attachments

  • Multiboard Revive.w3x
    19.1 KB · Views: 18
Last edited:
I insert an test multiboard creating Trigger, which is only creating an big enough table to show the gold + Revive time.
Remove or don't copie this Specific Trigger Create MB from my map.
I Created it to test the stuff i wrote, and didn't wanted to recreate the whole init MB Trigger you posted.
  • Create MB
    • Ereignisse
      • Zeit - Elapsed game time is 1.00 seconds
    • Bedingungen
    • Aktionen
      • Multiboard - Create a multiboard with 7 columns and 13 rows, titled MB
      • Set MB = (Last created multiboard)
      • Multiboard - Set the text for MB item in column 7, row 1 to Revive TIme
      • Multiboard - Zeigen (Last created multiboard)
 
Not sure depends on the Trigger Execution Order:
If your orginal Create MB starts first the Test Create MB will overwrite it.
or the opposite could happen: Therefore don't copie mine Create MB just implement the column increase and the new Title setting.

In case you don't want fiddle that together i could fiddle that multiboard
If you post a blank map only with your orginal MB Triggers and your Revive System i could mix that better together :), afterall unneeded to recreate all that fine lines.

Oh just realized you uploaded a Map which i didn't seen before :|.
I'll implement it into this Map.

Edit: Didn't ask that only to be sure: Each Player has only one Hero?


Implemented the changes, deactivaed you Revives, Placed 2 Blue Heroes and some Gold Powerups.
Make sure to set HeroRevive_Timer size to 12, in Variable Editor.
 

Attachments

  • LAMAS Heroes 1.0 - BETA multiboard fix - Test.w3x
    3.9 MB · Views: 67
Last edited:
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