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[Solved] Multiboard data not properly updating

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Level 20
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Jul 14, 2011
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Hi! I made this long trigger to keep track of towers Experience, Kills and Damage dealt. Also for the player with most gold.

The thing is. If a tower has 20 kills, and I destroy/sell/update it, the Multiboard data doesn't update untill some other tower kills another unit. Same happens with gold, and damage, and exp.

  • Multiboard Display
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Set MostExp = 0
      • Set MostKills = 0
      • Set MostGold = 0
      • Set ivar2 = 0
      • Set MostDamage = 0.00
      • Set rvar = 0.00
      • Set rvar2 = 0.00
      • Unit Group - Pick every unit in Towers and do (Actions)
        • Loop - Actions
          • Set TUnit = (Picked unit)
          • Set Player = (Owner of TUnit)
          • Custom script: set udg_ivar = GetHandleId(udg_TUnit)
          • -------- Experience 1 --------
          • Set ivar2 = (Load 3 of ivar from Hash)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ivar2 Greater than MostExp
            • Then - Actions
              • Set MostExp = ivar2
              • Multiboard - Set the text for MultiBoard item in column 1, row 2 to (PlayerColors[(Player number of Player)] + ((Name of TUnit) + |r))
              • Multiboard - Set the text for MultiBoard item in column 2, row 2 to (String(MostExp))
            • Else - Actions
          • -------- Kills 2 --------
          • Set ivar2 = (Load 0 of ivar from Hash)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ivar2 Greater than MostKills
            • Then - Actions
              • Set MostKills = ivar2
              • Multiboard - Set the text for MultiBoard item in column 1, row 4 to (PlayerColors[(Player number of Player)] + ((Name of TUnit) + |r))
              • Multiboard - Set the text for MultiBoard item in column 2, row 4 to (String(MostKills))
            • Else - Actions
          • -------- Damage 3 --------
          • Set rvar = (Load 1 of ivar from Hash)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • rvar Greater than MostDamage
            • Then - Actions
              • Set MostDamage = rvar
              • Multiboard - Set the text for MultiBoard item in column 1, row 6 to (PlayerColors[(Player number of Player)] + ((Name of TUnit) + |r))
              • Multiboard - Set the text for MultiBoard item in column 2, row 6 to (String((Integer(MostDamage))))
            • Else - Actions
      • -------- Gold 4 --------
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Set Player = (Picked player)
          • Set ivar = (Player Current gold)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ivar Greater than MostGold
            • Then - Actions
              • Set MostGold = ivar
              • Multiboard - Set the text for MultiBoard item in column 1, row 8 to (PlayerColors[(Player number of Player)] + ((Name of Player) + |r))
              • Multiboard - Set the text for MultiBoard item in column 2, row 8 to (String(MostGold))
            • Else - Actions
 
Level 20
Joined
Jul 14, 2011
Messages
3,213
So wise maker... hehehe... I don't know why, I thought they were removed automatically or something.

Tower Update saves the data from old tower to new one.
The old one is replaced
Towers weren't being removed from "Towers" <- Here was the problem

¡Thanks again!
 
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