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[Solved] MUI spell problem

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Level 10
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Mar 17, 2012
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Howdy!
I'm trying to make a MUI spell that will throw a target forward with a wind effect, but it doesn't seem to be working with all players :( It throws herself perfecty, but the ally gets no effect... I'll show you my triggers so you can point out my obvious mistake:

init
  • Breath of Wind init
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Breath of Wind
    • Actions
      • Set Player_Number_Int = (Player number of (Owner of (Triggering unit)))
      • Set Breath_of_Wind_Caster[Player_Number_Int] = (Triggering unit)
      • Set Breath_of_Wind_Target[Player_Number_Int] = (Target unit of ability being cast)
      • Set Breath_of_Wind_Target_Point[Player_Number_Int] = (Position of Breath_of_Wind_Target[Player_Number_Int])
      • Set Breath_of_Wind_Distance[Player_Number_Int] = 350.00
      • Set Breath_of_Wind_Distance_Travel[Player_Number_Int] = 0.00
      • Set Breath_of_Wind_TRUE[Player_Number_Int] = True
      • Unit Group - Add Breath_of_Wind_Target[Player_Number_Int] to Breath_of_Wind_Group
      • Custom script: call RemoveLocation(udg_Breath_of_Wind_Target_Point[udg_Player_Number_Int])
loop
  • Breath of Wind loop
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in Breath_of_Wind_Group and do (Actions)
        • Loop - Actions
          • Set Player_Number_Int = (Player number of (Owner of (Picked unit)))
          • Set Breath_of_Wind_Target[Player_Number_Int] = (Picked unit)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Breath_of_Wind_TRUE[Player_Number_Int] Equal to True
            • Then - Actions
              • Set Breath_of_Wind_Target_Point[Player_Number_Int] = (Position of Breath_of_Wind_Target[Player_Number_Int])
              • Set Breath_of_Wind_Movement[Player_Number_Int] = (Breath_of_Wind_Target_Point[Player_Number_Int] offset by 30.00 towards (Facing of Breath_of_Wind_Target[Player_Number_Int]) degrees)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • And - All (Conditions) are true
                    • Conditions
                      • (Terrain pathing at Breath_of_Wind_Movement[Player_Number_Int] of type Flyability is off) Not equal to True
                      • Breath_of_Wind_Distance_Travel[Player_Number_Int] Less than Breath_of_Wind_Distance[Player_Number_Int]
                • Then - Actions
                  • Set Breath_of_Wind_Distance_Travel[Player_Number_Int] = (Breath_of_Wind_Distance_Travel[Player_Number_Int] + 30.00)
                  • Custom script: call SetUnitX (udg_Breath_of_Wind_Target[udg_Player_Number_Int], GetLocationX (udg_Breath_of_Wind_Movement[udg_Player_Number_Int]))
                  • Custom script: call SetUnitY (udg_Breath_of_Wind_Target[udg_Player_Number_Int], GetLocationY (udg_Breath_of_Wind_Movement[udg_Player_Number_Int]))
                  • Special Effect - Create a special effect attached to the chest of Breath_of_Wind_Target[Player_Number_Int] using OrbOfWind.mdl
                  • Special Effect - Destroy (Last created special effect)
                  • Custom script: call RemoveLocation(udg_Breath_of_Wind_Target_Point[udg_Player_Number_Int])
                  • Custom script: call RemoveLocation(udg_Breath_of_Wind_Movement[udg_Player_Number_Int])
                • Else - Actions
                  • Set Breath_of_Wind_TRUE[Player_Number_Int] = False
                  • Unit Group - Remove Breath_of_Wind_Target[Player_Number_Int] from Breath_of_Wind_Group
            • Else - Actions
Thanks in advance :)

I guess I solved it :)
I changed Player_Number_Int variable to Player Number of Target unit of ability being cast :D
 
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