1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  5. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  6. The 13th Music Contest Poll is up! Vote for the best tracks in this symphony of frost and flame.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

MUI questions.

Discussion in 'Triggers & Scripts' started by JeffreyQ, Dec 10, 2009.

  1. JeffreyQ

    JeffreyQ

    Joined:
    Sep 28, 2004
    Messages:
    363
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Hi all, i have read MUI in GUI in tutorial section. I just want to make sure some stuff.

    1. Is it true that GUI triggers in 1 Trigger without any wait function is considered MUI?

    2. If so, if i put loops like "pick every unit in group" in the trigger, does it still count as MUI? or i need a local group since theres a loop and there might be a chance when 2 player use the spell at the same time it will screw up?


    Thanks in advance!
     
  2. Yixx

    Yixx

    Joined:
    Oct 12, 2008
    Messages:
    1,492
    Resources:
    3
    Spells:
    3
    Resources:
    3
    1) Yes, it is called instant, meaning that all it's effects will take effect in a split second.. So this is GUI, since casting it again in this split-second is basically impossible..

    2) As long as you still do not use any waits, it seems ok to me..
     
  3. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    2. will not happen.
     
  4. JeffreyQ

    JeffreyQ

    Joined:
    Sep 28, 2004
    Messages:
    363
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Cool, i can code MUI GUI spells in peace now without any doubt.
    And i have to say this. Hashtable rox especially for DoT MUI GUI spells! :D
     
  5. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    now you have to worry about leaks and such.
     
  6. splashy5

    splashy5

    Joined:
    Jul 22, 2007
    Messages:
    259
    Resources:
    0
    Resources:
    0
    leaks = laggggggggggz
     
  7. SlayerII

    SlayerII

    Joined:
    Aug 21, 2008
    Messages:
    526
    Resources:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    2
    splashy5=spaaaaam

    hashtables are wonderful to make all spells mui. there also wonderful to make a custom missle system. There also wonderful for making anything
    So learning hashtables is better to just worry"how i could make this spell without a wait?"