- Joined
- Sep 16, 2008
- Messages
- 47
Trigger 1
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Kamehameha
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Wydarzenia
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Warunki
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Akcje
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-------- ------------------------------------------------------------ --------
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-------- Turn On The Loop Trigger --------
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-------- ------------------------------------------------------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_Index[1] RĂłwna się 0
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To - Akcje
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Wyzwalacz - Turn on Kamehameha Loop <gen>
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Albo - Akcje
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-------- ------------------------------------------------------------ --------
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-------- Increase Index Size --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_Index[1] = (Kamehameha_Index[1] + 1)
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Set Kamehameha_Index[2] = (Kamehameha_Index[2] + 1)
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-------- ============================================= --------
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-------- No Changeable Varaiables --------
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-------- ============================================= --------
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-------- ------------------------------------------------------------ --------
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-------- Caster --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_Caster[Kamehameha_Index[2]] = Cannon_Caster
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Set Kamehameha_Owner[Kamehameha_Index[2]] = (Owner of Kamehameha_Caster[Kamehameha_Index[2]])
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Set Kamehameha_CasterPosition[Kamehameha_Index[2]] = (Position of Kamehameha_Caster[Kamehameha_Index[2]])
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-------- ------------------------------------------------------------ --------
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-------- Ability --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_Ability[Kamehameha_Index[2]] = Cannon_Ability
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Set Kamehameha_TargetLoc[Kamehameha_Index[2]] = Cannon_TargetPoint
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Set Kamehameha_AbilityLevel[Kamehameha_Index[2]] = (Level of Kamehameha_Ability[Kamehameha_Index[2]] for Kamehameha_Caster[Kamehameha_Index[2]])
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-------- ------------------------------------------------------------ --------
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-------- Reals --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_MoveAngle[Kamehameha_Index[2]] = (Angle from Kamehameha_CasterPosition[Kamehameha_Index[2]] to Kamehameha_TargetLoc[Kamehameha_Index[2]])
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-------- ============================================= --------
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-------- SETUP START --------
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-------- ============================================= --------
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-------- ------------------------------------------------------------ --------
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-------- Move --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_MoveSpeed[Kamehameha_Index[2]] = Cannon_Speed
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Set Kamehameha_MoveDistance[Kamehameha_Index[2]] = Cannon_Distance
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Set Kamehameha_MoveSpeedIncrease[Kamehameha_Index[2]] = 1.00
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Set Kamehameha_CollisionRange[Kamehameha_Index[2]] = Cannon_CollisionRange
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-------- ------------------------------------------------------------ --------
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-------- Create --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_CreateDistance[Kamehameha_Index[2]] = 50.00
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Set Kamehameha_CreatePoint[Kamehameha_Index[2]] = (Kamehameha_CasterPosition[Kamehameha_Index[2]] offset by Kamehameha_CreateDistance[Kamehameha_Index[2]] towards Kamehameha_MoveAngle[Kamehameha_Index[2]] degrees)
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-------- ------------------------------------------------------------ --------
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-------- Dummy --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_DummyType[Kamehameha_Index[2]] = Kamehameha Dummy [1]
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-------- ------------------------------------------------------------ --------
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-------- Fade --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_FadeDummyType[Kamehameha_Index[2]] = Kamehameha Fade Dummy [1]
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Set Kamehameha_FadeIntervival[Kamehameha_Index[2]] = Cannon_FadeIntervival
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Set Kamehameha_FadeCurrIntervival[Kamehameha_Index[2]] = 0.00
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-------- ------------------------------------------------------------ --------
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-------- Timers --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_ActionTime[Kamehameha_Index[2]] = 0.03
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-------- ------------------------------------------------------------ --------
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-------- Explosion --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_ExplosionDummyType1[Kamehameha_Index[2]] = Kamehameha Explosion Dummy [1]
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Set Kamehameha_ExplosionDummyType2[Kamehameha_Index[2]] = Kamehameha Explosion Dummy [2]
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Set Kamehameha_ExplosionDummyType3[Kamehameha_Index[2]] = Kamehameha Explosion Dummy [3]
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Set Kamehameha_ExplosionTime[Kamehameha_Index[2]] = Cannon_ExplosionTime
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Set Kamehameha_ExplosionCurrInter[Kamehameha_Index[2]] = 0.00
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Set Kamehameha_ExplosionIntervival[Kamehameha_Index[2]] = Cannon_ExplosionIntervival
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-------- ------------------------------------------------------------ --------
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-------- Damage --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_Damage[Kamehameha_Index[2]] = Cannon_Damgae
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Set Kamehameha_DamageRange[Kamehameha_Index[2]] = Cannon_DamageRnage
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-------- ------------------------------------------------------------ --------
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-------- Loop --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_Intervival[Kamehameha_Index[2]] = Cannon_Intervival
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-------- ------------------------------------------------------------ --------
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-------- Charge --------
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-------- ------------------------------------------------------------ --------
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Set Kamehameha_ChargeAnimation[Kamehameha_Index[2]] = Cannon_ChargeAnimation
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Set Kamehameha_ChargeTime[Kamehameha_Index[2]] = Cannon_ChargeTime
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Set Kamehameha_ChargeIntervival[Kamehameha_Index[2]] = Cannon_ChargeIntervival
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Set Kamehameha_ChargeCurIntervival[Kamehameha_Index[2]] = 0.00
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Set Kamehameha_ChargeDummyType1[Kamehameha_Index[2]] = Kamehameha Charge Dummy [1]
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Set Kamehameha_ChargeDummyType2[Kamehameha_Index[2]] = Kamehameha Charge Dummy [2]
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Set Kamehameha_ChargeDummyType3[Kamehameha_Index[2]] = Kamehameha Charge Dummy [3]
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-------- ------------------------------------------------------------ --------
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-------- Actions --------
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-------- ------------------------------------------------------------ --------
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Jednostka - Create 1 Kamehameha_DummyType[Kamehameha_Index[2]] for Kamehameha_Owner[Kamehameha_Index[2]] at Kamehameha_CreatePoint[Kamehameha_Index[2]] facing Kamehameha_MoveAngle[Kamehameha_Index[2]] degrees
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Set Kamehameha_Dummy[Kamehameha_Index[2]] = (Last created unit)
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Jednostka - Hide Kamehameha_Dummy[Kamehameha_Index[2]]
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Jednostka - Pauza Kamehameha_Caster[Kamehameha_Index[2]]
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Animacja - Play Kamehameha_Caster[Kamehameha_Index[2]]'s Kamehameha_ChargeAnimation[Kamehameha_Index[2]] animation
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Animacja - Change Kamehameha_Caster[Kamehameha_Index[2]]'s animation speed to 1.00% of its original speed
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Zegar - Start Kamehameha_Timer as a Powtarzalny timer that will expire in Kamehameha_Intervival[Kamehameha_Index[2]] seconds
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Kamehameha Loop
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Wydarzenia
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Czas - Kamehameha_Timer expires
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Warunki
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Akcje
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For each (Integer Kamehameha_Index[3]) from 1 to Kamehameha_Index[2], do (Actions)
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Pętla - Akcje
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_ChargeTime[Kamehameha_Index[3]] Większe niĹĽ 0.00
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To - Akcje
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_ChargeCurIntervival[Kamehameha_Index[3]] Mniejsze Kamehameha_ChargeIntervival[Kamehameha_Index[3]]
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To - Akcje
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Set Kamehameha_ChargeCurIntervival[Kamehameha_Index[3]] = (Kamehameha_ChargeCurIntervival[Kamehameha_Index[3]] + 0.03)
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Albo - Akcje
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Set Kamehameha_CasterPosition[Kamehameha_Index[3]] = (Position of Kamehameha_Caster[Kamehameha_Index[3]])
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Set Kamehameha_ChargeCreatePoint[Kamehameha_Index[3]] = (Kamehameha_CasterPosition[Kamehameha_Index[3]] offset by 30.00 towards (Kamehameha_MoveAngle[Kamehameha_Index[3]] - 90.00) degrees)
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Jednostka - Create 1 Kamehameha Charge Dummy [1] for Kamehameha_Owner[Kamehameha_Index[3]] at Kamehameha_ChargeCreatePoint[Kamehameha_Index[3]] facing Kamehameha_MoveAngle[Kamehameha_Index[3]] degrees
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Set Kamehameha_ChargeDummy1[Kamehameha_Index[3]] = (Last created unit)
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Set Recycle_Unit = Kamehameha_ChargeDummy1[Kamehameha_Index[3]]
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Set Recycle_Expiration = 1.00
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Jednostka - Create 1 Kamehameha Charge Dummy [2] for Kamehameha_Owner[Kamehameha_Index[3]] at Kamehameha_ChargeCreatePoint[Kamehameha_Index[3]] facing Kamehameha_MoveAngle[Kamehameha_Index[3]] degrees
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Set Kamehameha_ChargeDummy2[Kamehameha_Index[3]] = (Last created unit)
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Set Recycle_Unit = Kamehameha_ChargeDummy2[Kamehameha_Index[3]]
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Set Recycle_Expiration = 1.00
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Jednostka - Create 1 Kamehameha Charge Dummy [3] for Kamehameha_Owner[Kamehameha_Index[3]] at Kamehameha_ChargeCreatePoint[Kamehameha_Index[3]] facing Kamehameha_MoveAngle[Kamehameha_Index[3]] degrees
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Set Kamehameha_ChargeDummy3[Kamehameha_Index[3]] = (Last created unit)
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Set Recycle_Unit = Kamehameha_ChargeDummy2[Kamehameha_Index[3]]
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Set Recycle_Expiration = 1.00
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Custom script: call RemoveLocation (udg_Kamehameha_CasterPosition[udg_Kamehameha_Index[3]])
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Custom script: call RemoveLocation (udg_Kamehameha_ChargeCreatePoint[udg_Kamehameha_Index[3]])
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Set Kamehameha_ChargeCurIntervival[Kamehameha_Index[3]] = (Kamehameha_ChargeCurIntervival[Kamehameha_Index[3]] - Kamehameha_ChargeIntervival[Kamehameha_Index[3]])
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Set Kamehameha_ChargeTime[Kamehameha_Index[3]] = (Kamehameha_ChargeTime[Kamehameha_Index[3]] - 0.03)
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Albo - Akcje
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Animacja - Change Kamehameha_Caster[Kamehameha_Index[3]]'s animation speed to 50.00% of its original speed
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_MoveDistance[Kamehameha_Index[3]] Większe niĹĽ 0.00
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To - Akcje
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Jednostka - Unhide Kamehameha_Dummy[Kamehameha_Index[3]]
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Set Kamehameha_DummyPosition[Kamehameha_Index[3]] = (Position of Kamehameha_Dummy[Kamehameha_Index[3]])
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Set Kamehameha_MovePoint[Kamehameha_Index[3]] = (Kamehameha_DummyPosition[Kamehameha_Index[3]] offset by Kamehameha_MoveSpeed[Kamehameha_Index[3]] towards Kamehameha_MoveAngle[Kamehameha_Index[3]] degrees)
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Jednostka - Move Kamehameha_Dummy[Kamehameha_Index[3]] instantly to Kamehameha_MovePoint[Kamehameha_Index[3]]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_FadeCurrIntervival[Kamehameha_Index[3]] Mniejsze Kamehameha_FadeIntervival[Kamehameha_Index[3]]
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To - Akcje
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Set Kamehameha_FadeCurrIntervival[Kamehameha_Index[3]] = (Kamehameha_FadeCurrIntervival[Kamehameha_Index[3]] + 0.03)
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Albo - Akcje
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Set Kamehameha_DummyPosition[Kamehameha_Index[3]] = (Position of Kamehameha_Dummy[Kamehameha_Index[3]])
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Jednostka - Create 1 Kamehameha_FadeDummyType[Kamehameha_Index[3]] for Kamehameha_Owner[Kamehameha_Index[3]] at Kamehameha_DummyPosition[Kamehameha_Index[3]] facing Kamehameha_MoveAngle[Kamehameha_Index[3]] degrees
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Set Kamehameha_FadeDummy[Kamehameha_Index[3]] = (Last created unit)
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Set Recycle_RemoveEffect = <Pusty ciąg>
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Set Recycle_Unit = Kamehameha_FadeDummy[Kamehameha_Index[3]]
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Set Recycle_Expiration = ((Kamehameha_MoveDistance[Kamehameha_Index[3]] / Kamehameha_MoveSpeed[Kamehameha_Index[3]]) x 0.03)
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Custom script: call RemoveLocation (udg_Kamehameha_DummyPosition[udg_Kamehameha_Index[3]])
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Set Kamehameha_FadeCurrIntervival[Kamehameha_Index[3]] = (Kamehameha_FadeCurrIntervival[Kamehameha_Index[3]] - Kamehameha_FadeIntervival[Kamehameha_Index[3]])
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Set Kamehameha_CollisionGroup[Kamehameha_Index[3]] = (Units within Kamehameha_CollisionRange[Kamehameha_Index[3]] of Kamehameha_DummyPosition[Kamehameha_Index[3]] matching ((((Matching unit) is Budynek) RĂłwna się NIE) and ((((Matching unit) is Jednostka latająca) RĂłwna się NIE) and ((((Matching unit) is Od
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Grupa jednostek - Pick every unit in Kamehameha_CollisionGroup[Kamehameha_Index[3]] and do (Actions)
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Pętla - Akcje
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Set Kamehameha_CollisionUnit[Kamehameha_Index[3]] = (Picked unit)
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Set Kamehameha_CollisionUnitLoc[Kamehameha_Index[3]] = (Position of Kamehameha_CollisionUnit[Kamehameha_Index[3]])
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Set Kamehameha_DummyPosition[Kamehameha_Index[3]] = (Position of Kamehameha_Dummy[Kamehameha_Index[3]])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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(Distance between Kamehameha_DummyPosition[Kamehameha_Index[3]] and Kamehameha_CollisionUnitLoc[Kamehameha_Index[3]]) Mniejsze lub rĂłwne Kamehameha_CollisionRange[Kamehameha_Index[3]]
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To - Akcje
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Set Kamehameha_MoveDistance[Kamehameha_Index[3]] = 0.00
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Albo - Akcje
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Custom script: call RemoveLocation (udg_Kamehameha_DummyPosition[udg_Kamehameha_Index[3]])
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Custom script: call RemoveLocation (udg_Kamehameha_CollisionUnitLoc[udg_Kamehameha_Index[3]])
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Custom script: call DestroyGroup (udg_Kamehameha_CollisionGroup[udg_Kamehameha_Index[3]])
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Custom script: call RemoveLocation (udg_Kamehameha_DummyPosition[udg_Kamehameha_Index[3]])
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Custom script: call RemoveLocation (udg_Kamehameha_MovePoint[udg_Kamehameha_Index[3]])
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Set Kamehameha_MoveDistance[Kamehameha_Index[3]] = (Kamehameha_MoveDistance[Kamehameha_Index[3]] - Kamehameha_MoveSpeed[Kamehameha_Index[3]])
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Albo - Akcje
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_ActionTime[Kamehameha_Index[3]] Większe niĹĽ 0.00
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To - Akcje
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Jednostka - Wyłącz pauzę Kamehameha_Caster[Kamehameha_Index[3]]
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Animacja - Change Kamehameha_Caster[Kamehameha_Index[3]]'s animation speed to 100.00% of its original speed
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Set Kamehameha_ActionTime[Kamehameha_Index[3]] = (Kamehameha_ActionTime[Kamehameha_Index[3]] - 0.03)
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Albo - Akcje
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_ExplosionTime[Kamehameha_Index[3]] Większe niĹĽ 0.00
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To - Akcje
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_ExplosionCurrInter[Kamehameha_Index[3]] Mniejsze Kamehameha_ExplosionIntervival[Kamehameha_Index[3]]
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To - Akcje
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Set Kamehameha_ExplosionCurrInter[Kamehameha_Index[3]] = (Kamehameha_ExplosionCurrInter[Kamehameha_Index[3]] + 0.03)
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Albo - Akcje
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Set Kamehameha_DummyPosition[Kamehameha_Index[3]] = (Position of Kamehameha_Dummy[Kamehameha_Index[3]])
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Jednostka - Create 1 Kamehameha_ExplosionDummyType1[Kamehameha_Index[3]] for Kamehameha_Owner[Kamehameha_Index[3]] at Kamehameha_DummyPosition[Kamehameha_Index[3]] facing Domyślna orientacja budynku degrees
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Set Kamehameha_ExplosionDummy1[Kamehameha_Index[3]] = (Last created unit)
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Set Recycle_RemoveEffect = <Pusty ciąg>
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Set Recycle_Unit = Kamehameha_ExplosionDummy1[Kamehameha_Index[3]]
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Set Recycle_Expiration = 1.00
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Jednostka - Create 1 Kamehameha_ExplosionDummyType2[Kamehameha_Index[3]] for Kamehameha_Owner[Kamehameha_Index[3]] at Kamehameha_DummyPosition[Kamehameha_Index[3]] facing Domyślna orientacja budynku degrees
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Set Kamehameha_ExplosionDummy2[Kamehameha_Index[3]] = (Last created unit)
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Set Recycle_RemoveEffect = <Pusty ciąg>
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Set Recycle_Unit = Kamehameha_ExplosionDummy2[Kamehameha_Index[3]]
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Set Recycle_Expiration = 1.00
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Jednostka - Create 1 Kamehameha_ExplosionDummyType3[Kamehameha_Index[3]] for Kamehameha_Owner[Kamehameha_Index[3]] at Kamehameha_DummyPosition[Kamehameha_Index[3]] facing Domyślna orientacja budynku degrees
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Set Kamehameha_ExplosionDummy3[Kamehameha_Index[3]] = (Last created unit)
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Set Recycle_RemoveEffect = <Pusty ciąg>
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Set Recycle_Unit = Kamehameha_ExplosionDummy3[Kamehameha_Index[3]]
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Set Recycle_Expiration = 1.00
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Set Kamehameha_DamageGroup[Kamehameha_Index[3]] = (Units within Kamehameha_DamageRange[Kamehameha_Index[3]] of Kamehameha_DummyPosition[Kamehameha_Index[3]] matching ((((Matching unit) is Budynek) RĂłwna się NIE) and ((((Matching unit) is Jednostka latająca) RĂłwna się NIE) and ((((Matching unit) is Odpor
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Grupa jednostek - Pick every unit in Kamehameha_DamageGroup[Kamehameha_Index[3]] and do (Actions)
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Pętla - Akcje
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Set Kamehameha_Damaged[Kamehameha_Index[3]] = (Picked unit)
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Jednostka - Cause Kamehameha_Caster[Kamehameha_Index[3]] to damage Kamehameha_Damaged[Kamehameha_Index[3]], dealing Kamehameha_Damage[Kamehameha_Index[3]] damage of attack type Zaklęcia and damage type Normalny
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Custom script: call DestroyGroup (udg_Kamehameha_DamageGroup[udg_Kamehameha_Index[3]])
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Custom script: call RemoveLocation (udg_Kamehameha_DummyPosition[udg_Kamehameha_Index[3]])
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Set Kamehameha_ExplosionCurrInter[Kamehameha_Index[3]] = (Kamehameha_ExplosionCurrInter[Kamehameha_Index[3]] - Kamehameha_ExplosionIntervival[Kamehameha_Index[3]])
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Set Kamehameha_ExplosionTime[Kamehameha_Index[3]] = (Kamehameha_ExplosionTime[Kamehameha_Index[3]] - 0.03)
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Albo - Akcje
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Set Recycle_RemoveEffect = <Pusty ciąg>
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Set Recycle_Unit = Kamehameha_Dummy[Kamehameha_Index[3]]
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Set Recycle_Expiration = 0.01
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Wyzwalacz - Run Recycler Run <gen> (checking conditions)
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Set Kamehameha_Index[1] = 0
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jeśli - Warunki
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Kamehameha_Index[1] RĂłwna się 0
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To - Akcje
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Set Kamehameha_Index[2] = 0
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Zegar - Pauza Kamehameha_Timer
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Wyzwalacz - Turn off (This trigger)
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Albo - Akcje
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Example
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Wydarzenia
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Jednostka - A unit Rozpoczyna działanie zdolności
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Warunki
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(Ability being cast) RĂłwna się Kamehameha
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Akcje
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Set Cannon_Caster = (Triggering unit)
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Set Cannon_Ability = (Ability being cast)
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Set Cannon_ChargeAnimation = Spell Throw
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Set Cannon_ChargeIntervival = 0.12
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Set Cannon_ChargeTime = 1.50
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Set Cannon_CollisionRange = 50.00
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Set Cannon_DamageRnage = 300.00
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Set Cannon_Damgae = 13.33
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Set Cannon_Distance = 1500.00
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Set Cannon_ExplosionIntervival = 0.10
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Set Cannon_ExplosionTime = 1.50
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Set Cannon_FadeIntervival = 0.03
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Set Cannon_Intervival = 0.03
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Set Cannon_Speed = 20.00
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Set Cannon_TargetPoint = (Target point of ability being cast)
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Wyzwalacz - Run Kamehameha <gen> (checking conditions)
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