Pluses and Minuses
√ Machine/Net-friendly
√ Spelling & Grammar
√ Bug-free
+/- Hive Workshop Requirements
+/- Re-playing worth
+/- Fun Factor/Gameplay
+/- Imported Material
+/- Originality
+/- Balance
+/- Packaging
(X) Terrain
(X) Object Editor work quality
(X) Pack mule child
| "Moo Moo Rebirth" is a Defense map, apparently the continuation of a map by the name "Moo Moo". The map does not lag, has decent grammar and spelling, and is bug-free.
I suggest we start off with the map's first-sight look. To these people who don't know the old "Moo Moo", your description doesn't clarify anything. The image of the map is OK, I guess.
About the map itself... well, I don't see anything special about it. The map has heroes, overpowered items, and overall boring waves. There are a thousand maps that contain all these (wrong) elements already, which means "Moo Moo Rebirth" has little to nothing special in originality concerns. Playing a different hero is the only reason you would want to replay it... if you really liked the game, that is.
The things I disliked mostly were the terrain and the overall object editor work quality. All the abilities were standard Warcraft III spells with a few edits on them (and even though they had correct tooltips, the tooltips' text wasn't very clarifying about the spells' effect, |
sometimes leading you to believe the skill is an active ability while it is actually passive). A traditional mistake: to put activate buttons on passive abilities. The quantity of items on the Moo Moo Chieftain was also unnecessary. A maximum of 3 healing items would have been enough.
The terrain is yet another downside on "Moo Moo Rebirth": the structure is poor, and the elevation/ground texture variation is even worse.
My suggestion is that the creator to restructure the terrain, remove useless stuff and unneeded imports. The balance of the game is also asking to be remade.
Finally, I snapped with the pack mule child joke. I demand you remove it.