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Monsters are still Attacking in my TD

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verbal

V

verbal

Collision size is set to zero, the model i am using is the rat model.
The buildings I have also have collision zero.

But my monsters are still attacking / running into one another. Any Ideas?? If more info is needed, please let me know
 
Yes.. mazing is an option

Yes, mazing is an option and No the tower is just a basic Arrow Tower that has no special abilities. Any more ideas?
 
Then how to prevent blocking?

Then how would that stop the player from blocking the movepoint altogether?? If anyone really wants to look at it, I can send them my map...
 
Yeah i tried playing with that too. I am thinking it has to be in my unit setup because they are running into one another, if someone wouldn't mind looking at it, please e-mail me at VTStevenVT ( at ) gmail.com and i'll send you my map + the senario of how to make the creeps attack.
 
Ok the solution was to set their animation on the attack to 0sec and the backswing animation to something greater than 0, so the creep never effectively attacks the tower, but it still triggers my trigger (I didn't copy/paste, just typed it from memory):

Event:
A unit owned by player-1 is attacked
Condition:
Owner of attacking unit = player 5( yellow )
triggering unit is a structure
Actions:
Wait 1 second
Order Attacking unit to move to the middle of Destination


This makes it so that if a player does block a move point, the creep will attack then be ordered to move the Destination point. Seems to work, but i'm not terribly happy with the fix..

-Verbal
 
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