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monster spwn problem

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what do u mean its obsolete ? do u mean he should use the real comparison instead ?

The GUI IsUnitAliveBJ calls IsUnitDeadBJ, and inverts it.


  • ((Triggering unit) is alive) Equal to True

-> if ( not ( IsUnitAliveBJ(GetTriggerUnit()) == true ) ) then
-> if ( not ( not (GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0) == true ) ) then

While it could be
if GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0 then

And ignoring the fact that 0.405 is the correct value.
 
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