• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

monster spwn problem

Status
Not open for further replies.
Level 37
Joined
Mar 6, 2006
Messages
9,243
what do u mean its obsolete ? do u mean he should use the real comparison instead ?

The GUI IsUnitAliveBJ calls IsUnitDeadBJ, and inverts it.


  • ((Triggering unit) is alive) Equal to True

-> if ( not ( IsUnitAliveBJ(GetTriggerUnit()) == true ) ) then
-> if ( not ( not (GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0) == true ) ) then

While it could be
if GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0 then

And ignoring the fact that 0.405 is the correct value.
 
Status
Not open for further replies.
Top