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Set Temp_G = (Players matching ((Matching Player controller Equal to User)) and (Matching Player slot status Equal to Is Playing) and (Matching Player not Equal to (Triggering Player) and (Matching Player belongs to an ally of (Triggering Player) Equal to True))
Player Group - Pick up every Player in (Temp_G) and do (Actions)
Loop - Actions
Player - Add ((Gold)/(Number of Players in (Temp_G)) to (Picked Player)
Custom script: call DestroyForce (udg_Temp_G) -> If you don't use it again
Yes, Child_0f_Bodom, i realized that and edited the post, thank you
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