Thats probably a bad word for it, but whatever
Alternatively, why does this fatal error
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Damage Engine Fix
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
- Game - Display to (All players) the text: fdasfasdf
- Trigger - Add to Damage Engine <gen> the event (Unit - (Picked unit) Takes damage)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Events
Alternatively, why does this fatal error
-
FFFFFFFFFFFFFFFFF
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
-
Actions
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
- Custom script: set udg_TempInt = GetUnitTypeId(GetEnumUnit())
- Set TempLoc = (Position of (Picked unit))
- Set Temp_Integer = (Player number of (Owner of (Picked unit)))
- Set TempReal = (Facing of (Picked unit))
- Unit - Remove (Picked unit) from the game
- Custom script: call CreateNUnitsAtLoc( 1, udg_TempInt, Player(udg_Temp_Integer), udg_TempLoc, udg_TempReal )
- Custom script: call RemoveLocation(udg_TempLoc)
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Loop - Actions
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Events
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