• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Modifiy the Load Spell?

Status
Not open for further replies.
Level 4
Joined
Jul 15, 2012
Messages
89
make an ability that does nothing (load ability) then create a unit group variable (loaded unit group) then use triggers like this:
  • load
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Load
    • Actions
      • Unit - Hide (Target unit of ability being cast)
      • Unit Group - Add (Target unit of ability being cast) to loaded_unitgroup
then make an ability that does nothing (unload ability) and use triggers the same way to unhide and move units in (loaded unitgroup) to target point of ability(unload) being cast
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Although, 200 units max would create a small lag when unload is used (you can't pick between Unload Unit or Unload All because as I said, you won't be able to see UI any longer, we're tricking the system now), to unload units 200 at a time around the transport unit, wow..
 
Status
Not open for further replies.
Top