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[Model] - WC3 compatible

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Feb 12, 2007
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I maked some models and want them in Warcraft 3 TFT. But i can't export them to MDX. Help me please, say what is wrong.
If you can't help, maybe you can try that i send you my model, i prefer not to because i want to do it myself ^^.

The error:

-- Unable to convert: Undifined to type: Integer

the script line where it happens:

local point = getTVert selection[geoInd].mesh texVerts[j]


I'm using:
Autodesk's 3dsMax 8
Import Export MDX script

I posted it here because i didn't saw any other thing where this supposed to be and this was going about models. So sorry if it's wrong here.
I couldn't find a tutorial how to export or something neither

EDIT:
I exported it now with a bone and with a empty texture it now says:

-- Runtime error: Mesh has no TVFaces

Scriptline:

local texFace = getTVFace selection[geoInd].mesh j

Found a solution by this one that didn't work: adding an uvmap modifier
Still need help

EDIT2:
I exported it now with a bone and with a WOOD texture it now says:

-- Unknown property: "Alphasource" in map #2:Wood

Scriptline:

if selection.material.diffuseMap.alphasource == 0 then


Still need help

EDIT3:
And if i add an original texture [ From W3 ] then i get the integer error again

Other things:
It's an item [ helm ]
I used an bone of an other helm
I imported that other helm attached my helm deleted the other helm, doesn't work either.

EDIT4:
Ok my request is now some1 to do it for me.
Because it don't even work's if i open an normal w3 unit and edit it.
 
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