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- Aug 14, 2006
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Hello there,
(spoiler alert for TCO players)
So now that "The Chosen Ones" project is nearing the end it is finally time to release the final major request.
Right now I'm planning the very last and the most powerful boss for The Chosen Ones campaign. What I now miss are the models. I already have the human form(1st boss phase) and the dragon form(5th boss phase). What I lack are the demon forms between(2nd, 3rd and 4th boss phases).
I want you to create three models that shares the same theme. They will be used for three different boss phases. These phases are completely scripted and polished to the very end. The models and animations can be based on Blizzard models to make things easier or you can make your own. It's up to you; you're the artist here.
The human model is created by Kitabatake with a few personal improvements compared to the one in Model Section.
The dragon model is created by Blizzard with some changes too.
Here are some more information:
(spoiler alert for TCO players)
So now that "The Chosen Ones" project is nearing the end it is finally time to release the final major request.
Right now I'm planning the very last and the most powerful boss for The Chosen Ones campaign. What I now miss are the models. I already have the human form(1st boss phase) and the dragon form(5th boss phase). What I lack are the demon forms between(2nd, 3rd and 4th boss phases).
I want you to create three models that shares the same theme. They will be used for three different boss phases. These phases are completely scripted and polished to the very end. The models and animations can be based on Blizzard models to make things easier or you can make your own. It's up to you; you're the artist here.
The human model is created by Kitabatake with a few personal improvements compared to the one in Model Section.
The dragon model is created by Blizzard with some changes too.
Here are some more information:
- Theme is darkgreen/black/monster/"not my final form"/ultimate battle ...
- Three models: "Agility"(quick fighter), "Strength"(warrior, strong) and "Intelligence"(wizard)
- For example models the models can be based on: Lich, Crypt Lord, ... But not necessary if you want to completely create your own models
- The models should not have any "weapons"(swords...), instead they fight with their bodies
- Each model at least needs these animations: stand, death, attack, spell, stand channel
- All three models should have many similarities with each other
- You can always ask more questions, show wips, and so on
- In battle when player defeats one form, another form appears almost instantly; it's one hell of a battle
- This is the most powerful boss in the whole campaign. The game already has more than 50 well created boss fights. Boss fights are my speciality and they are very essence of the game.
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