- Joined
- Oct 26, 2014
- Messages
- 87
Hello! I ripped some models from Heroes 7, and when i save them in mdl with NeoDex in 3dsmax 2017, they look perfect, but have a quite big file size. So, when i try to convert in to mdx the animation starts strethcing out. I meet that error before, but don't remember how i did fixed that. (probably remained in mdl?) So, my guess the error in the coordinates. In the MDL they are written like this:
300: { 1.52588e-05, -0.000371933, -0.000863075 },
InTan { 0.000152588, -0.00148392, 4.00543e-05 },
OutTan { 0.000152588, -0.00148392, 4.00543e-05 },
There is "e-05" used, however, when it recomplited to MDX, the information about those coordinates like "e-05" are losen and it becomes like zeros or +1.
So, anyone know how to save model in MDX without steching animations.
Hope i explained the problem correctly.
300: { 1.52588e-05, -0.000371933, -0.000863075 },
InTan { 0.000152588, -0.00148392, 4.00543e-05 },
OutTan { 0.000152588, -0.00148392, 4.00543e-05 },
There is "e-05" used, however, when it recomplited to MDX, the information about those coordinates like "e-05" are losen and it becomes like zeros or +1.
So, anyone know how to save model in MDX without steching animations.
Hope i explained the problem correctly.