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Model Request: Removing the glow from a portrait file

Discussion in 'Requests' started by Sephalo, Aug 20, 2015.

  1. Sephalo

    Sephalo

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    Hey there,

    I'm in need of something very specific. I'm not sure if it's difficult because I don't know much about modeling, but I have a feeling that it's actually quite simple with the right tools.

    I'm currently in need of a .mdx file with:
    - The Goblin Alchemist PORTRAIT - without the glow
    - The Spellbreaker PORTRAIT - without the glow

    I don't need the model itself. Just the portrait file.

    I'm using it in a window menu, but the glow is destroying the entire look of the window.
    Here's a picture of what I got right now:
    [​IMG]

    So as you can see the glow from the Spellbreaker portrait ruins the entire effect.


    Credits will be given and eternal thanks as well!
    I can't offer much more, but know that I'll be very very happy with the help given!

    Thanks in advance,
    Seph
     
  2. KILLCIDE

    KILLCIDE

    Administrator

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    Here's the edited portrait for the Spell Breaker.

    [​IMG]


    As for the Goblin Alchemist, his portait doesn't have a team color glow.
     

    Attached Files:

  3. Sephalo

    Sephalo

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    Thanks alot Killcide!
    Also just checked and you're right, the Alchemist was fine after all.

    EDIT:
    Hmm the new file seems to crash my World Editor. Strange, but when I try to open it in the Object Editor it just crashes trying to display it in the World Editor Preview.
    Any idea how this could've happened?
     
  4. KILLCIDE

    KILLCIDE

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    I must have forgot to change the number of materials in the mdl file xP Ill check it out when I get home tonight.

    EDIT: Here you go xP I forgot to remove the 3rd geoset that was referencing to the non-existing Replaceable ID 2. I tested it in game and everything to make sure it wouldn't crash! Everything works fine on my end. Let me know how it goes.
     

    Attached Files:

    Last edited: Aug 22, 2015
  5. Sephalo

    Sephalo

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    Thanks alot!
    Gonna add it to the map soon. I'll let you know if it doesn't work, but I assume it will. Cool stuff! ;-)