• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Model Problem

Status
Not open for further replies.
Take a look at this one
Code:
	Groups 1 1 {
		Matrices { 0 },
	}
	MinimumExtent { 17.118601, -1.891920, -74.656403 },
	MaximumExtent { 42.516201, 2.853680, 9.701300 },
	BoundsRadius 52.101101,
	Anim {
		MinimumExtent { 17.118601, -1.891920, -74.656403 },
		MaximumExtent { 42.516201, 2.853680, 9.701300 },
		BoundsRadius 52.101101,
	}
	MaterialID 0,
	SelectionGroup 0,
The one above is from your model's geoset whose material is not in the list of materials that you have. Now look below.
Code:
Materials 4 {
	Material {
		Layer {
			FilterMode None,
			Unshaded,
			TwoSided,
			static TextureID 3,
		}
	}
	Material {
		Layer {
			FilterMode Transparent,
			Unshaded,
			TwoSided,
			static TextureID 1,
		}
	}
	Material {
		Layer {
			FilterMode None,
			Unshaded,
			TwoSided,
			static TextureID 2,
		}
	}
	Material {
		Layer {
			FilterMode None,
			Unshaded,
			TwoSided,
			static TextureID 5,
		}
	}
}
Take a look at your Materials. Your materials' TextureID is that which you will assign to your geosets' MaterialID. There is no TextureID 0 meaning one material is unknown that makes WC3 crash. Try assigning all your materials to your geosets, in this case WC3 will not crash. Your model is the best, dude...
 
Status
Not open for further replies.
Top