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Model Problem

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Take a look at this one
Code:
	Groups 1 1 {
		Matrices { 0 },
	}
	MinimumExtent { 17.118601, -1.891920, -74.656403 },
	MaximumExtent { 42.516201, 2.853680, 9.701300 },
	BoundsRadius 52.101101,
	Anim {
		MinimumExtent { 17.118601, -1.891920, -74.656403 },
		MaximumExtent { 42.516201, 2.853680, 9.701300 },
		BoundsRadius 52.101101,
	}
	MaterialID 0,
	SelectionGroup 0,
The one above is from your model's geoset whose material is not in the list of materials that you have. Now look below.
Code:
Materials 4 {
	Material {
		Layer {
			FilterMode None,
			Unshaded,
			TwoSided,
			static TextureID 3,
		}
	}
	Material {
		Layer {
			FilterMode Transparent,
			Unshaded,
			TwoSided,
			static TextureID 1,
		}
	}
	Material {
		Layer {
			FilterMode None,
			Unshaded,
			TwoSided,
			static TextureID 2,
		}
	}
	Material {
		Layer {
			FilterMode None,
			Unshaded,
			TwoSided,
			static TextureID 5,
		}
	}
}
Take a look at your Materials. Your materials' TextureID is that which you will assign to your geosets' MaterialID. There is no TextureID 0 meaning one material is unknown that makes WC3 crash. Try assigning all your materials to your geosets, in this case WC3 will not crash. Your model is the best, dude...
 
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