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[Workaround] Model File crashes World Editor

Level 6
Joined
Jun 24, 2024
Messages
67
Hi all,

i'm currently building/working on a new map and wanted to use the model:

M1 Abrams Battle Tank by Illidan(Evil)X

Whenever i add the model and texture files, i can work with them in the editor no problem, i can start the test map and so on.
But when i save and close, later reopen the map, the editor crashes completely after seemingly loading everything. Windows
then gives me the classic "program is not responding" warning and no matter how long i wait, it wont load.

It took me a while to find out, its the model and i have to delete the model file with the MPQ Editor. Then i can open the map file again.
What can cause this, is the model maybe too outdated? Can it be fixed somehow?

PS: When i save the map with the model and then load it in WC3, i can play it with the model intact and fully working.

Regards
SMorc
 
The latest patch tend to broke certain maps with imported files (especially models) due to the game engine's instability.

But I'm not quite sure that's a problem anymore, especially with the fact you are using an old, SD custom model. The model you tried was an ancient one (it's 2007), which was made with the older versions of WE, so it should probably work with the current patch.

You can try converting your map into folder and add your imports through File Explorer instead of relying on WE to see if the issue persists.
 
Try to use the model without the texture - see what happens.
If that works, it was the texture - save it again with blp lab (80% compression at most).

I just did, out of curiousity and surprisingly everything works out of the box.
The model seems in order, as does the texture.
 
Thanks guys, interestingly enough i tested around and found out that if i have the model files in my mapfile but not actively use them with a unit on board, the editor wont crash when loading. All i had to do was then replace dummy units with the unit i wanted, as soon as the map initialized.
There were a few errors in the sanity check, I addressed them even though I doubt they were crash-worthy, but you can give it a try with this version
Yeah that sadly did not fix the current issue. The workaround from above is still noteworthy tho, if anyone else asks about the same problem ^^

Greetings
 
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