model attachments??

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Aug 24, 2008
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hey i know how to attach models using triggers items and abilitys is there a way to remove previous weapons so they dont stack
 
Save every attachment in an effect variable and destroy it before attaching a new one.

Greetings
Thy
 
No.

He has attached a weapon per trigger.
Now he wants to attach another weapon.
But his problem is, there's still the old weapon attached.
So he wants to know how to remove the old weapon.

  • Attachments
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Sword
    • Actions
      • Special Effect - Destroy Current_Attachment
      • Special Effect - Create a special effect attached to the left hand of (Triggering unit) using war3mapImported\Sword.mdx
      • Set Current_Attachment = (Last created special effect)
 
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