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[Need Info] Model appearing with different visuals depending on actor event

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Oct 2, 2013
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I'm working on making a model (an explosion) appear when a missile hits.

I have some problems making the effect appear at the right place and when I finaly do make it appear at the right place, some of the visuals are... missing.

If I change the event to something like:
Unit Death (the missile)
-> Create

It appears at the right location, but with a dim visual effect.

If I change it to:
Effect: Impact (or Start)
-> Create

It does not appear at the right place, but has all the visual effects working correctly.
I tried working around with literly all the options regarding Effects inclunding the "At" term, but I cannot make it appear at the target location unless the ability is using Unit Target instead of Point Target.

So another way of perspectivating the problem is: I cannot make visual effects on Point Target abilities.

EDIT:
Nevermind, I fixed it... Not sure how I suddenly made it work. I simply used Effect: Start -> Create and it appeared at the right location and right visuals n everything. I swear I had already tried that from the beginning.
The only thing I changed was the actor type. I went from Model Addition to Buff One-shot. Maybe that was the fix?
 
Last edited:

Dr Super Good

Spell Reviewer
Level 65
Joined
Jan 18, 2005
Messages
27,290
Explosion visuals from missiles should probably be created at the impact site on the target, rather than the missile unit.

If it is not targeting a unit then do what fragmentation grenades, EMP grenades or any ground based explosion does. I think it created them in response to the effect at the target point.
 
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