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[Need Info] Model appearing with different visuals depending on actor event

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Oct 2, 2013
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I'm working on making a model (an explosion) appear when a missile hits.

I have some problems making the effect appear at the right place and when I finaly do make it appear at the right place, some of the visuals are... missing.

If I change the event to something like:
Unit Death (the missile)
-> Create

It appears at the right location, but with a dim visual effect.

If I change it to:
Effect: Impact (or Start)
-> Create

It does not appear at the right place, but has all the visual effects working correctly.
I tried working around with literly all the options regarding Effects inclunding the "At" term, but I cannot make it appear at the target location unless the ability is using Unit Target instead of Point Target.

So another way of perspectivating the problem is: I cannot make visual effects on Point Target abilities.

EDIT:
Nevermind, I fixed it... Not sure how I suddenly made it work. I simply used Effect: Start -> Create and it appeared at the right location and right visuals n everything. I swear I had already tried that from the beginning.
The only thing I changed was the actor type. I went from Model Addition to Buff One-shot. Maybe that was the fix?
 
Last edited:
Explosion visuals from missiles should probably be created at the impact site on the target, rather than the missile unit.

If it is not targeting a unit then do what fragmentation grenades, EMP grenades or any ground based explosion does. I think it created them in response to the effect at the target point.
 
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