- Joined
- Sep 15, 2006
- Messages
- 136
Hi, currently I'm working on an Escape/Maze map, and I want to add a type of ice that when you click to turn right, it goes left, if you click on top you go to bottom, etc...
I don't want to see my guy sliding backwards, simple contrary direcction when clicking, that means that I can't simply put -6 towards instead of 6.
I want to make it work like the mirror ice of Area of Ice Escape.
I tried a lot of different ways to try to do this, but none works.
Here there's the trigger that I currently use for normal turning one ice when sliding:
I don't want to see my guy sliding backwards, simple contrary direcction when clicking, that means that I can't simply put -6 towards instead of 6.
I want to make it work like the mirror ice of Area of Ice Escape.
I tried a lot of different ways to try to do this, but none works.
Here there's the trigger that I currently use for normal turning one ice when sliding:
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Events
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Unit - A Unit issues an order as a objetive point
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Conditions
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Actions
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Set TempPoint = (Position of (Triggering unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If: Condtions
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(Terrain type at TempPoint) Equal to Northrend - Ice
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Then: Actions
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Set TempPoint2 = (Target point of issued order)
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Unit - Make (Triggering unit) face TempPoint2 over 0.00 seconds
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Custom script: call RemoveLocation(udg_TempPoint2)
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Other: Actions
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Custom script: call RemoveLocation(udg_TemPoint)