(10 ratings)
microrunnertdA map by Cokemonkey11
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Introduction | ||||||||
microrunnertd is a tower defence map that draws inspiration from Gridlock, the once popular map by Envious. In this two-player map, players build towers along a labyrinth area that creeps can walk through. Where this map differs from traditional tower defence maps is in the path that creeps follow: in microrunnertd, the player controls a fragile runner which must evade the creeps while guiding them to their towers. There are 42 waves in total, including, among other special rounds, boss and spell immune ones. If, during any round, both players runners are killed, the game ends in a defeat. Utilize shared income and agreed running routes to boost your chances of winning, as this is a highly team-dependant game. However, do consider your first match as a practice run. The game becomes more difficult in hard mode. | ||||||||
Screenshots | ||||||||
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Races | ||||||||
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Version Control | ||||||||
All iterations of this map are maintained in a public git repository at https://bitbucket.org/Cokemonkey11/microrunnertd/ | ||||||||
Changelog | ||||||||
1.1.4 7 Mar 2021:
1.1.3 6 Mar 2021:
1.1.2 20 Jun 2019:
1.1.1 15 May 2019:
1.1.0 8 May 2019:
1.0.2 7 July 2016:
1.0.0c 16 June 2014:
1.0.0b Date Unknown:
1.0.0a 30 May 2014:
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Credits | ||||||||
Special thanks to JesusHipster for the Wisp model. peq, Frotty, and others, who developed Wurst. Shadow Daemon for the Button Manager tool, used to generate icons. Envious, who made the classic map Gridlock, which micorunnertd is influenced by. Matt1965, who provided valuable playtest feedback. Disney, who provide a soundbyte from 'The Lion King' Valve Software, who provide a soundbyte from 'Counter Strike: Global Offensive' Blizzard, who provide this wonderful world editor and sound bytes from 'World of Warcraft' JetFangInferno, for the custom crushing wave model. Marcos DAB, for the lizard, leaf, and crystal icons. dhguardianes, for the White Ring effect. morbent, for the mephisto icon. CygX1, for \"Burning in Hell\". Vortigon, for the Wind Egg Model. Vildhjarta, for the thall. Talon the Mage, for the negev missile. -Grendel, for the Crypt Mother model. Tarrasque, for the Tidal Lord model. asailant, for the Whiskey Bottle icon. The_Silent, for the Speeding Tire icon. | ||||||||
Contributing | ||||||||
I will merge atomic, well-formed pull-requests if they are consistent with my design policies and issue tracker. |
Hey Cokemonkey,
Wow, nice map! Just got done playing it with a friend, and I have to say that it's a unique take on a TD. I hope you continue working on it.
One suggestion if you continue to update it: Have you considered making it 8 players, with 4 teams of 2? Not only would this incorporate more players per game, but you could add elements through which players can interact with each other's games. You could have PvP modes where you try to be the last team standing, or even a co-op where you can aid the other 2-person teams, etc. Something to keep in mind if you keep working on it.
Overall 4.5/5, .5 taken off because there are only three races, which makes it limited atm.
That's a good and quite original TD game! I don't need to stand and watch my towers killing creeps all day thanks to the idea of having a runner to control.
I played all races and I must say Spirit race is underbalanced under a few aspects. Some of the starting towers deal magic damage, making them very weak against medium armour. I had hard times getting through the first waves, not to mention when the dryads' wave came. The only two pierce towers were the Archarcher (what a cool name XD) and Dorran the Archer. The former couldn't use her special skill and the latter was weak. I had to run around for one entire minute to kill them all. I wouldn't be saying this if I had had such problems with the other two races which were relatively easier to play. However, I don't mean it's impossible to win the game with that race. To balance things out, I suggest you change Archpriest's and Archarchpriest's (lol, another cool name) damage to pierce
3 races are insufficient, but considering that there are only 2 players, it's fair. However, I believe this map can sustain up to 4 players and more players = more races.
When I kill the two Quill Mastahs, the round ends even if there are summoned boars on the ground.
The race Metal is a bit off the mark. Most of its units have nothing to do with metal/machinery so I wonder why its name is like that.
Thanks for the review! I should remind you that the runner concept is not my original idea. Credit where credit is due: this is the work of Envious.
Yes, as mentioned above, I would like to add 2 more players - but not directly into the running area. I have some other ideas that are more ambitious. I don't know if I'll ever make time for that though. Same with races. Making a race is a drafting process, and the Metal race took a number of days to finalize.
The race is referring to Metal music/lifestyle. It's meant to be humorous (like archarcher etc) Black metal often has undead/ice themes, and technical metal often has badass/monster themes. I'm sorry you didn't catch on
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I was automatically dealt spirit after a pretty short delay. I'd like some more time to choose.
It was a little bit sad to have to restart the game from scratch then. Perhaps a few more lives would be nice?
Skeletal runner for the metal race? Feels like something more fitting could repalce it.
The race is referring to Metal music/lifestyle. It's meant to be humorous (like archarcher etc) Black metal often has undead/ice themes, and technical metal often has badass/monster themes. I'm sorry you didn't catch on
The cow caller was not very strong for its cost.
This time I was smart enough to save, but loading the game crashed Warcraft
Easter eggs I found
Sounds like a good idea.What if [in normal mode - not an option in hard mode] after dying, you have three lives to try again - but the catch is that you lose out on any gold from the creeps that you failed to kill. This will make it easier to advance/finish the game, but increasingly more difficult each time you die.
Nope, sorry. I've never encountered it before. :/Hmm I never thought about this. Do you know if this can be fixed?
Damnit!There's at least one more big one to find
Hey! The new race is working ok, although I haven't tested all buildings yet.
However I've noticed one bug with the Spirit race - Archarchpriests do not use their heal spell.
Great job![]()
Finished playing the map solo(on normal difficulty) and i had a blast, from the smooth terrain and units to the unique towers, their attack animations and their spells everything looks amazing,i like the new concept of having a unit to kite/run with from the "bad" guys instead of just protecting a stationary object like all the other td have, The unit and spell descriptions/names are pretty hilarious
and don't give away much about what they do(making the map a bit mysterious), but i think this is somewhat a bonus making the player play and test for himself what the towers do and try to find the perfect balance between them to achive victory, the map is not short nor too long either making it perfect for all kind of players that might not have enough time as well, overall Great map!
I hope you will keep updating this map, i would love the map to have more player slots and different terrains for each player maybe? or just implement 2 modes like:
-Teamplay mode: where everyone builds in the same zone/town, there would be more spawns depending on the number of players.
-Single player mode: where every player has its own zone/town where they have to survive alone, and the last player standing wins.
Nice map idea.
Though i think it should be punishable if you run for too long.