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Micro AoS v4.2

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Micro AoS v4.2 (Map)

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Dr Super Good: Catorgry change.
Level 4
Joined
Feb 6, 2005
Messages
11
Just imagine:
- Epic maps.
- Scenery.
- Long walks.
- Vaste open spaces.

If you're seeing any of those, than this map is not for you.


Cramped quarters.
Tight spaces.
You're run over from all sides.
No way to run, no way to hide.

It's die or be killed.
No prisoners.


Get that Hero from the Tavern,
kill anything that looks like a Town Hall that isn't yours.

Estimated average game time: 15 minutes or less.



Map and Terrain:

Sunken Ruins, 32x32.
1 - 4 Players, free for all.


Tavern:

Buy your initial Hero here.
I did put the neutral Heroes in.
After all, a Firelord is infinitely cooler than a Keep off the Grass.

You'll get your first (last? final?) Hero from there at map start.

You can buy additional Heroes later on, given sufficient funds.
Tavern Heroes are unique.

Can't handle five Heroes at once?
No problem really.
Noone can.
The game will be over long before anyone gets the required funds.


Townhall:

Main structure, never goes down alone. If it does, so do you.

Obvious objectives:
- keep yours alive
- destroy all the other's

Can be upgraded to something stronger.

Has Healing Aura.
Revives Heroes.
If ugraded, additional unit-types will spawn in your town.


Tower:

Your first, and, sometimes, last defense.
It's invulnerable to begin with.
To turn it vulnerable, step on the Circle of Power nearby.
That will also change owner! (Always to the very last player that stepped there).
Circles of Power only work on Heroes.


"Barracks":

Trains units.
Heroic Units too.
Pet Heroes have one normal ability (three levels), one "ultimate" (one level) and a three level attribute bonus.


Food:

Nothing on the entire map requires any food.
Your only limit is Gold.
Your only way to get Gold is to kill. Quite simple, really.


Computer players:

You're busy enough controlling, or trying to, your Hero,
so the comp does the actual work
Yours is easily recognized. It's the only one that doesn't want to kill you.
That, and it has your name.

You don't exactly see where or why that @!#?@! comp is running around like it does?
1. it's the same for every other player
2. they take subtle hints. As in, if you're under attack "nearby", they'll come to help. Eventually.
3. the map's 32x32... everything is nearby.


Balance:

Balance? What balance?
Lost versus Orc? Night Elves too strong? Use those next time.
That's why you can choose a race...

There could be some more units. Well, additional types.
But, then again, games don't simply last long enough to fully appreciate
some vide variety of species.


Items:

Yes, there are items.
Take them, keep them.
Don't be surprised when weird things start to happen to them.

Your totally favorite item just now disappeared when you picked up a new one?
That just might happen.
There's also a better one in your inventory now.
Or, maybe not.
In a ten minutes game, there's no time anyway to fiddle around a lot with items.

The details? Simple.
Whenever you have at least three items, two of which are of the same level,
they'll transform into a better item.
The level is shown in the item's name.


As usual, all and any comments welcome.
I will, quite obviously, ignore anything even only vaguely related to "stop making maps".


Yours,
AceHart
 
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