I have made one ability so when i attack i have a 25% chance to call down a meteor that deals 50 damage and be stunned for 1.5 seconds in an 300 aoe (based on inferno skill without inferno and dealing str x2 to target attacked unit.
these are my triggers.
these are my triggers.
- Meteor ability
- Unit - A unit is attacked
-
Conditions Or - Any (conditions) are true
- Conditions ((Attacking unit) has buff meteor strikes)
- Actions
- If (((attacking unit) has buff meteor strikes) equal to true) then do (set level =1) else do nothing
- If (all conditions are true) do (then actions) else do (else actions)
- If - Conditions
- (level x 25) greater than or equal to (random integer number between 1 and 100)
- Then - Actions
- Set Meteor_Point = (position of (attacked unit))
- Unit - Create 1 Dummy for (owner of (attacking unit)) at Meteor_Point facing default building degrees
- Unit - Add a 3.00 second generic expiration timer to (last created unit)
- Unit - Add Meteor Strikes (Meteor) to (last created unit)
- Unit - Order (last created unit) to Undead Dread Lord - Inferno Meteor_Point
- Wait 1 second
- Unit - Set life of (attacked unit) to ((life of (attacked unit)) - ((real ((strenght of (attacking unit)(include bonuses)))) x 2.00)
- Else - Actions
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