Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Yeah, a melee terrain generally takes way longer considering the sheer scale of it. Normally, I spend anywhere between 5 hours and several days on my stuff. This one, I did over the span of a day. Bits and pieces here and there, with a lot of studying/coffee breaks.
Hear hear, fog is my saving grace from the engine's limitations. With night scenes it just stands out way more than it does with day scenes. And yes, in this example, the background is supposed to be fogged out. Because it's snowing.
Hear hear, fog is my saving grace from the engine's limitations. With night scenes it just stands out way more than it does with day scenes. And yes, in this example, the background is supposed to be fogged out. Because it's snowing.
Just noticed that halfway out into the water the transparent water model becomes near-completely consumed by the fog/glow doodad.
This makes it look like the water just suddenly ends in my eyes. Maybe you might want to do something about that, if at all possible.
I know it's a bitch, working with waterplanes, but yeah.
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