- Joined
- Sep 10, 2022
- Messages
- 142
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Untitled Trigger 001
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Events
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Map initialization
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Conditions
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Actions
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Player - Set Player 1 (Red).Current gold to 750
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Player - Set Player 1 (Red).Current lumber to 750
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Neutral Building - Add Footman to Mercenary Camp 0001 <gen> with 0 in stock and a max stock of 1
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Neutral Building - Add Rifleman to Mercenary Camp 0001 <gen> with 0 in stock and a max stock of 1
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My issue is that the units are not added for selling. So, I have a question: what could be the problem? My building is tagged "Mechanical and Neutral". Should the building belong to the player or should it be neutral-passive? The units I add need to belong to a certain color or be neutral-hostile?
Is there some kind of delay in the appearance of units in the camp during the gameplay itself?
Edit: Well, it seems it only works for neutral hostile units when used with triggers...
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